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Part of Streets of New Capenna
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Creature — Octopus Rogue
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New Capenna Commander (NCC)
Live Play Data
Cephalid Facetaker
0%
Live Inclusion
Times Brought
206
Decks Running
86
Median Cast Turn
5
Drawn → Played
64%
Format
First-cast turn
n=29
0%
T1
7%
T2
17%
T3
10%
T4
17%
T5
38%
T6-9
10%
T10+
Median
5
P25
4
· P75
7
· max
14
On curve
24%
(5 / 29 cast on T3)
Cast same turn as drawn
46%
The "good card" funnel
206 brought · 85 playersBrought to game
206
Ever drawn
44
Reached battlefield
28
Still on board at game end
17
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.2pp
Players who cast this card win 28% of the time (n=25) , vs 18% when it never left the library (n=138).
When players drew this card but left it in hand, they won 35% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.5pp; 95% confidence interval -8.2pp to +27.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
45 instances37.8%
Battlefield
28.9%
Graveyard
4.4%
Exile
28.9%
Hand
Commanders that played this card
in tracked games-
1
Gonti, Canny Acquisitor
22 decks
-
2
Kamiz, Obscura Oculus
14 decks
-
3
Uugguu, the Omniplasm
7 decks
-
4
Felix Five-Boots
4 decks
-
5
Jin Sakai, Ghost of Tsushima
4 decks
-
6
Yuriko, the Tiger's Shadow
3 decks
-
7
Anowon, the Ruin Thief
2 decks
-
8
Dungeon Delver
2 decks
-
9
Jon Irenicus, Shattered One
2 decks
-
10
Noctis, Heir Apparent
2 decks
Card text
Cephalid Facetaker
Creature — Octopus Rogue
This creature can't be blocked.
At the beginning of combat on your turn, you may have this creature become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked."
1 / 4
New Capenna Commander (NCC)
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Rare
·
Illustrated by Uriah Voth
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.