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Part of Streets of New Capenna
·
Creature — Octopus Rogue
·
New Capenna Commander (NCC)
Live Play Data
Cephalid Facetaker
0%
Live Inclusion
Times Brought
146
Decks Running
67
Median Cast Turn
5.0
Drawn → Played
70%
Format
First-cast turn
n=22
0%
T1
5%
T2
18%
T3
9%
T4
23%
T5
41%
T6-9
5%
T10+
Median
5.0
P25
4
· P75
7
· max
13
On curve
23%
(4 / 22 cast on T3)
Cast same turn as drawn
43%
The "good card" funnel
146 brought · 66 playersBrought to game
146
Ever drawn
30
Reached battlefield
21
Still on board at game end
14
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.3pp
Players who cast this card win 24% of the time (n=19) , vs 17% when it never left the library (n=99).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.5pp; 95% confidence interval -13.3pp to +26.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
31 instances45.2%
Battlefield
25.8%
Graveyard
3.2%
Exile
25.8%
Hand
Commanders that played this card
in tracked games-
1
Gonti, Canny Acquisitor
19 decks
-
2
Kamiz, Obscura Oculus
11 decks
-
3
Uugguu, the Omniplasm
6 decks
-
4
Felix Five-Boots
3 decks
-
5
Yuriko, the Tiger's Shadow
3 decks
-
6
Anowon, the Ruin Thief
2 decks
-
7
Dungeon Delver
2 decks
-
8
Jin Sakai, Ghost of Tsushima
2 decks
-
9
Jon Irenicus, Shattered One
2 decks
-
10
Noctis, Heir Apparent
2 decks
Card text
Cephalid Facetaker
Creature — Octopus Rogue
This creature can't be blocked.
At the beginning of combat on your turn, you may have this creature become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked."
1 / 4
New Capenna Commander (NCC)
·
Rare
·
Illustrated by Uriah Voth
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.