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Chameleon, Master of Disguise card art
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Chameleon, Master of Disguise

{3} {U} · Legendary Creature — Human Shapeshifter Villain · Marvel Super Heroes Commander (MSC)
Times Brought
1089
Decks Running
554
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Chameleon, Master of Disguise card

Chameleon, Master of Disguise

{3} {U}
Legendary Creature — Human Shapeshifter Villain
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise. Mayhem {2}{U} (You may cast this card from your graveyard for {2}{U} if you discarded it this turn. Timing rules still apply.)
2 / 3
Marvel Super Heroes Commander (MSC) · Uncommon · Illustrated by Javier Charro

Final zone distribution

241 instances
0.8%
Library
38.2%
Battlefield
27.8%
Graveyard
7.5%
Exile

The "good card" funnel

1089 brought · 489 players
Brought to game
1089
Ever drawn
226
Reached battlefield
138
Still on board at game end
92

Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.0pp

Players who cast this card win 27% of the time (n=109) , vs 24% when it never left the library (n=597).

When players drew this card but left it in hand, they won 22% (n=63).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.0pp; 95% confidence interval -2.0pp to +8.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=138
1%
T1
1%
T2
6%
T3
17%
T4
15%
T5
49%
T6-9
11%
T10+
Median 6.0 P25 4 · P75 8 · max 16
On curve 25% (23 / 138 cast on T4) Cast same turn as drawn 32%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.