Chameleon, Master of Disguise
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
88 instancesCommanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
99 decks
-
2
Loki, the Deceiver
10 decks
-
3
Aang, at the Crossroads // Aang, Destined Savior
6 decks
-
4
Y'shtola, Night's Blessed
6 decks
-
5
Cosmic Spider-Man
5 decks
-
6
Kefka, Court Mage // Kefka, Ruler of Ruin
5 decks
-
7
Jodah, the Unifier
4 decks
-
8
Norman Osborn // Green Goblin
4 decks
-
9
Spider-Man 2099
4 decks
-
10
Miirym, Sentinel Wyrm
3 decks
The "good card" funnel
363 brought · 190 playersOnce cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 28% of the time (n=40) , vs 25% when it never left the library (n=225).
When players drew this card but left it in hand, they won 17% (n=27) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.7pp; 95% confidence interval -5.5pp to +11.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=53Full analysis unlocks as more games are tracked. Stats refresh nightly.