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Part of Commander Masters
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Artifact — Equipment
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Commander Masters (CMM)
Live Play Data
Champion's Helm
2%
Live Inclusion
Times Brought
2763
Decks Running
1234
Median Cast Turn
5.0
Drawn → Played
73%
Format
First-cast turn
n=460
1%
T1
6%
T2
11%
T3
16%
T4
18%
T5
38%
T6-9
10%
T10+
Median
5.0
P25
4
· P75
7
· max
16
On curve
18%
(52 / 460 cast on T3)
Cast same turn as drawn
34%
The "good card" funnel
2763 brought · 1035 playersBrought to game
2763
Ever drawn
632
Reached battlefield
460
Still on board at game end
371
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.8pp
Players who cast this card win 30% of the time (n=425) , vs 23% when it never left the library (n=1760).
When players drew this card but left it in hand, they won 21% (n=156).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.2pp; 95% confidence interval +1.8pp to +10.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
710 instances2.5%
Library
52.3%
Battlefield
19.3%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
269 decks
-
2
Dogmeat, Ever Loyal
79 decks
-
3
Anti-Venom, Horrifying Healer
53 decks
-
4
Alexios, Deimos of Kosmos
26 decks
-
5
Ojer Axonil, Deepest Might // Temple of Power
22 decks
-
6
Lightning, Army of One
18 decks
-
7
Chiss-Goria, Forge Tyrant
17 decks
-
8
Kotis, the Fangkeeper
16 decks
-
9
Baeloth Barrityl, Entertainer
15 decks
-
10
Tony Stark // The Invincible Iron Man
14 decks
Card text
Champion's Helm
Artifact — Equipment
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip 
Commander Masters (CMM)
·
Rare
·
Illustrated by Alan Pollack
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.