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Part of Commander Masters
·
Artifact — Equipment
·
Commander Masters (CMM)
Live Play Data
Champion's Helm
2%
Live Inclusion
Times Brought
2132
Decks Running
997
Median Cast Turn
5.0
Drawn → Played
72%
Format
First-cast turn
n=354
1%
T1
6%
T2
12%
T3
15%
T4
16%
T5
39%
T6-9
11%
T10+
Median
5.0
P25
4
· P75
8
· max
16
On curve
19%
(42 / 354 cast on T3)
Cast same turn as drawn
34%
The "good card" funnel
2132 brought · 840 playersBrought to game
2132
Ever drawn
491
Reached battlefield
354
Still on board at game end
286
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.4pp
Players who cast this card win 29% of the time (n=329) , vs 23% when it never left the library (n=1343).
When players drew this card but left it in hand, they won 21% (n=123).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.4pp; 95% confidence interval +0.4pp to +10.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
553 instances2.7%
Library
51.7%
Battlefield
19.0%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
221 decks
-
2
Dogmeat, Ever Loyal
54 decks
-
3
Anti-Venom, Horrifying Healer
43 decks
-
4
Alexios, Deimos of Kosmos
20 decks
-
5
Ojer Axonil, Deepest Might // Temple of Power
19 decks
-
6
Lightning, Army of One
15 decks
-
7
Kotis, the Fangkeeper
14 decks
-
8
Chiss-Goria, Forge Tyrant
13 decks
-
9
Cloud, Midgar Mercenary
13 decks
-
10
Baeloth Barrityl, Entertainer
11 decks
Card text
Champion's Helm
Artifact — Equipment
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip 
Commander Masters (CMM)
·
Rare
·
Illustrated by Alan Pollack
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.