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Part of Lorwyn Eclipsed
·
Creature — Elf Warrior
·
Lorwyn Eclipsed (ECL)
Live Play Data
Champions of the Perfect
1%
Live Inclusion
Times Brought
296
Decks Running
156
Median Cast Turn
5
Drawn → Played
62%
Format
First-cast turn
n=39
0%
T1
10%
T2
8%
T3
23%
T4
10%
T5
44%
T6-9
5%
T10+
Median
5
P25
4
· P75
7
· max
11
On curve
41%
(9 / 39 cast on T4)
Cast same turn as drawn
29%
The "good card" funnel
296 brought · 146 playersBrought to game
296
Ever drawn
63
Reached battlefield
39
Still on board at game end
26
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.6pp
Players who cast this card win 26% of the time (n=35) , vs 24% when it never left the library (n=198).
When players drew this card but left it in hand, they won 30% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.4pp; 95% confidence interval -11.6pp to +16.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
68 instances38.2%
Battlefield
19.1%
Graveyard
11.8%
Exile
30.9%
Hand
Commanders that played this card
in tracked games-
1
Lathril, Blade of the Elves
32 decks
-
2
High Perfect Morcant
30 decks
-
3
Thranduil, the Elvenking
29 decks
-
4
Maralen, Fae Ascendant
16 decks
-
5
Voja, Jaws of the Conclave
12 decks
-
6
Galadriel, Light of Valinor
9 decks
-
7
Dionus, Elvish Archdruid
4 decks
-
8
Marwyn, the Nurturer
2 decks
-
9
Radagast of Rhosgobel
2 decks
-
10
Rhys the Redeemed
2 decks
Card text
Champions of the Perfect
Creature — Elf Warrior
As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.)
Whenever you cast a creature spell, draw a card.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
6 / 6
Lorwyn Eclipsed (ECL)
·
Rare
·
Illustrated by Chris Rahn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.