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Champions of the Perfect card art
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Champions of the Perfect

{3} {G} · Creature — Elf Warrior · Lorwyn Eclipsed (ECL)
Times Brought
259
Decks Running
154
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Champions of the Perfect card

Champions of the Perfect

{3} {G}
Creature — Elf Warrior
As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.) Whenever you cast a creature spell, draw a card. When this creature leaves the battlefield, return the exiled card to its owner's hand.
6 / 6
Lorwyn Eclipsed (ECL) · Rare · Illustrated by Chris Rahn

Final zone distribution

44 instances
2.3%
Library
45.5%
Battlefield
22.7%
Graveyard
29.5%
Hand

The "good card" funnel

263 brought · 146 players
Brought to game
263
Ever drawn
41
Reached battlefield
26
Still on board at game end
20

Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.7pp

Players who cast this card win 29% of the time (n=21) , vs 26% when it never left the library (n=162).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.8pp; 95% confidence interval -8.7pp to +14.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=26
4%
T1
12%
T2
8%
T3
15%
T4
15%
T5
42%
T6-9
4%
T10+
Median 5.0 P25 4 · P75 7 · max 13
On curve 38% (4 / 26 cast on T4) Cast same turn as drawn 23%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.