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Part of Secrets of Strixhaven
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Enchantment — Aura
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Changing Loyalty
1%
Live Inclusion
Times Brought
968
Decks Running
423
Median Cast Turn
7
Drawn → Played
66%
Format
First-cast turn
n=147
1%
T1
1%
T2
1%
T3
6%
T4
10%
T5
63%
T6-9
18%
T10+
Median
7
P25
6
· P75
9
· max
17
On curve
2%
(1 / 147 cast on T2)
Cast same turn as drawn
19%
The "good card" funnel
968 brought · 394 playersBrought to game
968
Ever drawn
224
Reached battlefield
147
Still on board at game end
53
Once cast, 36% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.7pp
Players who cast this card win 27% of the time (n=143) , vs 20% when it never left the library (n=667).
When players drew this card but left it in hand, they won 20% (n=73).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.7pp; 95% confidence interval -0.7pp to +14.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
247 instances2.0%
Library
21.5%
Battlefield
42.1%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Killian, Decisive Mentor
183 decks
-
2
Eriette of the Charmed Apple
50 decks
-
3
Fire Lord Azula
24 decks
-
4
Garland, Royal Kidnapper
19 decks
-
5
Bartolomé del Presidio
14 decks
-
6
Scriv, the Obligator
11 decks
-
7
Baba Lysaga, Night Witch
6 decks
-
8
Black Cat, Cunning Thief
5 decks
-
9
Alela, Cunning Conqueror
4 decks
-
10
Deadpool, Trading Card
4 decks
Card text
Changing Loyalty
Enchantment — Aura
Flash
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
When enchanted creature dies, return it to the battlefield under your control.
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Nino Vecia
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.