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Changing Loyalty card art
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Changing Loyalty

{1} {B} · Enchantment — Aura · Secrets of Strixhaven Commander (SOC)
Times Brought
295
Decks Running
169
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Changing Loyalty card

Changing Loyalty

{1} {B}
Enchantment — Aura
Flash Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies. Copies become tokens.) Enchant creature When enchanted creature dies, return it to the battlefield under your control.
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Nino Vecia

Final zone distribution

76 instances
1.3%
Library
26.3%
Battlefield
28.9%
Graveyard
9.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

295 brought · 163 players
Brought to game
295
Ever drawn
70
Reached battlefield
43
Still on board at game end
20

Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.4pp

Players who cast this card win 25% of the time (n=31) , vs 22% when it never left the library (n=148).

When players drew this card but left it in hand, they won 20% (n=20).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.2pp; 95% confidence interval -6.4pp to +12.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=43
2%
T1
5%
T2
7%
T3
12%
T4
23%
T5
26%
T6-9
26%
T10+
Median 6 P25 4 · P75 10 · max 14
On curve 7% (2 / 43 cast on T2) Cast same turn as drawn 24%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.