Charcoal Diamond
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Charcoal Diamond
Final zone distribution
316 instancesCommanders that played this card
in tracked games-
1
Ghoulcaller Gisa
151 decks
-
2
Sheoldred, the Apocalypse
30 decks
-
3
Strefan, Maurer Progenitor
23 decks
-
4
Tergrid, God of Fright // Tergrid's Lantern
20 decks
-
5
K'rrik, Son of Yawgmoth
14 decks
-
6
Bartolomé del Presidio
13 decks
-
7
Marrow-Gnawer
13 decks
-
8
Wilhelt, the Rotcleaver
12 decks
-
9
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
11 decks
-
10
Ob Nixilis of the Black Oath
10 decks
The "good card" funnel
1431 brought · 617 playersOnce cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 27% of the time (n=187) , vs 21% when it never left the library (n=797).
When players drew this card but left it in hand, they won 26% (n=40).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.1pp; 95% confidence interval +2.1pp to +10.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.