collections_bookmark Part of Lorwyn Eclipsed
Chimil, the Inner Sun card art
Live Play Data

Chimil, the Inner Sun

{6} · Legendary Artifact · Lorwyn Eclipsed Commander (ECC)
2%
Live Inclusion
Times Brought
1985
Decks Running
821
Median Cast Turn
6.0
Drawn → Played
65%
Format

First-cast turn

n=326
0%
T1
1%
T2
5%
T3
11%
T4
18%
T5
54%
T6-9
11%
T10+
Median 6.0 P25 5 · P75 8 · max 16
On curve 57% (73 / 326 cast on T6) Cast same turn as drawn 38%

The "good card" funnel

1989 brought · 654 players
Brought to game
1989
Ever drawn
502
Reached battlefield
326
Still on board at game end
237

Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +9.0pp

Players who cast this card win 37% of the time (n=306) , vs 23% when it never left the library (n=1267).

When players drew this card but left it in hand, they won 26% (n=150).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +14.4pp; 95% confidence interval +9.0pp to +19.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

552 instances
4.3%
Library
42.9%
Battlefield
19.6%
Graveyard
7.1%
Exile

Commanders that played this card

in tracked games
Card text
Chimil, the Inner Sun card

Chimil, the Inner Sun

{6}
Legendary Artifact
Spells you control can't be countered. At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Lorwyn Eclipsed Commander (ECC) · Mythic · Illustrated by Adam Paquette

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.