Chimil, the Inner Sun
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
115 instancesCommanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
41 decks
- 2 Zhulodok, Void Gorger 19 decks
-
3
Bello, Bard of the Brambles
15 decks
-
4
Tony Stark // The Invincible Iron Man
11 decks
-
5
T'Challa, the Black Panther
10 decks
-
6
Pantlaza, Sun-Favored
9 decks
- 7 Ultron, Artificial Malevolence 8 decks
-
8
Aloy, Savior of Meridian
7 decks
- 9 Ultima, Origin of Oblivion 6 decks
-
10
Chiss-Goria, Forge Tyrant
5 decks
The "good card" funnel
558 brought · 237 playersOnce cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 28% of the time (n=55) , vs 26% when it never left the library (n=362).
When players drew this card but left it in hand, they won 18% (n=34) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.7pp; 95% confidence interval -5.2pp to +8.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=66Full analysis unlocks as more games are tracked. Stats refresh nightly.