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Chimil, the Inner Sun card art
Card Preview

Chimil, the Inner Sun

{6} · Legendary Artifact · Lorwyn Eclipsed Commander (ECC)
Times Brought
1606
Decks Running
736
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Chimil, the Inner Sun card

Chimil, the Inner Sun

{6}
Legendary Artifact
Spells you control can't be countered. At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Lorwyn Eclipsed Commander (ECC) · Mythic · Illustrated by Adam Paquette

Final zone distribution

343 instances
2.0%
Library
52.2%
Battlefield
14.3%
Graveyard
5.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1606 brought · 621 players
Brought to game
1606
Ever drawn
321
Reached battlefield
218
Still on board at game end
179

Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.7pp

Players who cast this card win 30% of the time (n=174) , vs 26% when it never left the library (n=973).

When players drew this card but left it in hand, they won 22% (n=79).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.6pp; 95% confidence interval +0.7pp to +8.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=218
0%
T1
0%
T2
6%
T3
15%
T4
18%
T5
51%
T6-9
10%
T10+
Median 6.0 P25 5 · P75 7 · max 14
On curve 60% (44 / 218 cast on T6) Cast same turn as drawn 32%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.