Chimil, the Inner Sun
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Chimil, the Inner Sun
Final zone distribution
343 instancesCommanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
92 decks
- 2 Zhulodok, Void Gorger 49 decks
-
3
Bello, Bard of the Brambles
47 decks
- 4 Ultron, Artificial Malevolence 30 decks
-
5
T'Challa, the Black Panther
27 decks
-
6
Pantlaza, Sun-Favored
20 decks
- 7 Molecule Man 16 decks
-
8
Tony Stark // The Invincible Iron Man
15 decks
-
9
Aloy, Savior of Meridian
14 decks
-
10
Chiss-Goria, Forge Tyrant
13 decks
The "good card" funnel
1606 brought · 621 playersOnce cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 30% of the time (n=174) , vs 26% when it never left the library (n=973).
When players drew this card but left it in hand, they won 22% (n=79).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.6pp; 95% confidence interval +0.7pp to +8.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.