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Part of Final Fantasy
·
Creature — Human Knight
·
Final Fantasy Commander (FIC)
Live Play Data
Chocobo Knights
1%
Live Inclusion
Times Brought
660
Decks Running
286
Median Cast Turn
7.0
Drawn → Played
65%
Format
First-cast turn
n=100
0%
T1
1%
T2
1%
T3
10%
T4
14%
T5
56%
T6-9
18%
T10+
Median
7.0
P25
5
· P75
9
· max
13
On curve
12%
(10 / 100 cast on T4)
Cast same turn as drawn
34%
The "good card" funnel
660 brought · 250 playersBrought to game
660
Ever drawn
155
Reached battlefield
100
Still on board at game end
60
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.4pp
Players who cast this card win 32% of the time (n=89) , vs 23% when it never left the library (n=415).
When players drew this card but left it in hand, they won 7% (n=48).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.5pp; 95% confidence interval -0.4pp to +19.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
166 instances4.2%
Library
36.1%
Battlefield
27.1%
Graveyard
4.2%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
146 decks
-
2
Yuna, Grand Summoner
45 decks
-
3
Choco, Seeker of Paradise
15 decks
-
4
Mog, Moogle Warrior
11 decks
-
5
Dion, Bahamut's Dominant // Bahamut, Warden of Light
6 decks
-
6
Ardbert, Warrior of Darkness
5 decks
-
7
Breena, the Demagogue
5 decks
-
8
Ms. Bumbleflower
4 decks
-
9
Sonic the Hedgehog
4 decks
-
10
Atraxa, Praetors' Voice
3 decks
Card text
Chocobo Knights
Creature — Human Knight
Whenever you attack, creatures you control with counters on them gain double strike until end of turn.
3 / 3
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Néstor Ossandón Leal
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.