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Part of Final Fantasy
·
Creature — Human Knight
·
Final Fantasy Commander (FIC)
Card Preview
Chocobo Knights
1%
Decklist Inclusion
Times Brought
287
Decks Running
148
In Decks
862
Decklist Inclusion
1%
Format
Card text
Chocobo Knights
Creature — Human Knight
Whenever you attack, creatures you control with counters on them gain double strike until end of turn.
3 / 3
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Néstor Ossandón Leal
Final zone distribution
65 instances1.5%
Library
38.5%
Battlefield
30.8%
Graveyard
1.5%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
78 decks
-
2
Yuna, Grand Summoner
24 decks
-
3
Mog, Moogle Warrior
7 decks
-
4
Dion, Bahamut's Dominant // Bahamut, Warden of Light
6 decks
-
5
Choco, Seeker of Paradise
5 decks
-
6
Atraxa, Praetors' Voice
2 decks
-
7
Galadriel, Light of Valinor
2 decks
-
8
Ms. Bumbleflower
2 decks
-
9
Ardbert, Warrior of Darkness
1 decks
-
10
Auron, Venerated Guardian
1 decks
The "good card" funnel
287 brought · 135 playersBrought to game
287
Ever drawn
61
Reached battlefield
39
Still on board at game end
25
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.0pp
Players who cast this card win 30% of the time (n=37) , vs 26% when it never left the library (n=194).
When players drew this card but left it in hand, they won 11% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.6pp; 95% confidence interval -11.0pp to +18.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=39
0%
T1
3%
T2
0%
T3
5%
T4
10%
T5
64%
T6-9
18%
T10+
Median
8
P25
6
· P75
9
· max
12
On curve
8%
(2 / 39 cast on T4)
Cast same turn as drawn
38%
39 of 100 times cast
39%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.