Chocobo Knights
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Chocobo Knights
Final zone distribution
105 instancesCommanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
149 decks
-
2
Yuna, Grand Summoner
26 decks
-
3
Choco, Seeker of Paradise
6 decks
-
4
Dion, Bahamut's Dominant // Bahamut, Warden of Light
6 decks
-
5
Ms. Bumbleflower
6 decks
-
6
Auron, Venerated Guardian
3 decks
-
7
Miles Morales // Ultimate Spider-Man
2 decks
-
8
Mog, Moogle Warrior
2 decks
-
9
Sephiroth, Fallen Hero
2 decks
-
10
Sonic the Hedgehog
2 decks
The "good card" funnel
551 brought · 211 playersOnce cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 31% of the time (n=53) , vs 26% when it never left the library (n=326).
When players drew this card but left it in hand, they won 17% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.0pp; 95% confidence interval -2.1pp to +12.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.