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Part of Final Fantasy
·
Creature — Human Knight
·
Final Fantasy Commander (FIC)
Card Preview
Chocobo Knights
Times Brought
203
Decks Running
90
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
31 instances61.3%
Battlefield
9.7%
Graveyard
3.2%
Exile
25.8%
Hand
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
58 decks
-
2
Yuna, Grand Summoner
11 decks
-
3
Dion, Bahamut's Dominant // Bahamut, Warden of Light
3 decks
-
4
Ms. Bumbleflower
3 decks
-
5
Miles Morales // Ultimate Spider-Man
2 decks
-
6
Atraxa, Praetors' Voice
1 decks
-
7
Choco, Seeker of Paradise
1 decks
-
8
Garnet, Princess of Alexandria
1 decks
-
9
Inspirit, Flagship Vessel
1 decks
-
10
Iroh, Tea Master
1 decks
The "good card" funnel
203 brought · 81 playersBrought to game
203
Ever drawn
29
Reached battlefield
22
Still on board at game end
19
Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.9pp
Players who cast this card win 39% of the time (n=18) , vs 27% when it never left the library (n=142).
Observed gap +11.6pp; 95% confidence interval +0.9pp to +22.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
0%
T1
0%
T2
9%
T3
14%
T4
14%
T5
64%
T6-9
0%
T10+
Median
7.0
P25
5
· P75
8
· max
9
On curve
23%
(3 / 22 cast on T4)
Cast same turn as drawn
18%
22 of 100 times cast
22%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.