Cinder Glade
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
357 instancesCommanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
51 decks
-
2
Pantlaza, Sun-Favored
37 decks
-
3
Bello, Bard of the Brambles
35 decks
-
4
Auntie Ool, Cursewretch
34 decks
-
5
Rin and Seri, Inseparable
33 decks
-
6
Hearthhull, the Worldseed
26 decks
-
7
Ureni of the Unwritten
26 decks
-
8
Mister Fantastic
20 decks
-
9
Leonardo, the Balance
16 decks
-
10
Dogmeat, Ever Loyal
15 decks
The "good card" funnel
1410 brought · 569 playersOnce cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 27% of the time (n=278) , vs 25% when it never left the library (n=909).
When players drew this card but left it in hand, they won 28% (n=34) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.2pp; 95% confidence interval -2.1pp to +4.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=301Full analysis unlocks as more games are tracked. Stats refresh nightly.