Citadel Siege card art
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Citadel Siege

{2} {W} {W} · Enchantment · Midnight Hunt Commander (MIC)
0%
Decklist Inclusion
Times Brought
101
Decks Running
56
In Decks
407
Decklist Inclusion
0%
Format
Card text
Citadel Siege card

Citadel Siege

{2} {W} {W}
Enchantment
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
Midnight Hunt Commander (MIC) · Rare · Illustrated by Steven Belledin

Final zone distribution

29 instances
34.5%
Battlefield
31.0%
Graveyard
3.4%
Exile
31.0%
Hand

The "good card" funnel

101 brought · 55 players
Brought to game
101
Ever drawn
25
Reached battlefield
15
Still on board at game end
10
15 of 100 times cast 15%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.