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Part of Marvel Super Heroes
·
Enchantment — Plan
·
Marvel Super Heroes (MSH)
Live Play Data
Claim the Kingdom
1%
Live Inclusion
Times Brought
222
Decks Running
103
Median Cast Turn
4
Drawn → Played
50%
Format
First-cast turn
n=27
0%
T1
22%
T2
15%
T3
15%
T4
15%
T5
22%
T6-9
11%
T10+
Median
4
P25
3
· P75
7
· max
13
On curve
22%
(6 / 27 cast on T2)
Cast same turn as drawn
33%
The "good card" funnel
224 brought · 95 playersBrought to game
224
Ever drawn
54
Reached battlefield
27
Still on board at game end
10
Once cast, 37% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -25.0pp
Players who cast this card win 10% of the time (n=24) , vs 22% when it never left the library (n=142).
When players drew this card but left it in hand, they won 24% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -11.9pp; 95% confidence interval -25.0pp to +1.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
55 instances1.8%
Library
18.2%
Battlefield
32.7%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Bruce Banner // The Incredible Hulk
9 decks
-
2
The Astonishing Ant-Man
7 decks
-
3
The Unbeatable Squirrel Girl
5 decks
-
4
Hulk, Gamma Goliath
3 decks
-
5
Jennifer Walters // The Sensational She-Hulk
3 decks
-
6
Skullbriar, the Walking Grave
3 decks
-
7
Thanos, the Mad Titan
3 decks
-
8
Wolverine, Best There Is
3 decks
-
9
Beorn the Fierce
2 decks
-
10
Blue, Loyal Raptor
2 decks
Card text
Claim the Kingdom
Enchantment — Plan
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment.
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, put an indestructible counter on target creature you control.
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by Lius Lasahido
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.