collections_bookmark Part of Marvel Super Heroes
Claim the Kingdom card art
Live Play Data

Claim the Kingdom

{1} {G} · Enchantment — Plan · Marvel Super Heroes (MSH)
1%
Live Inclusion
Times Brought
325
Decks Running
145
Median Cast Turn
4.0
Drawn → Played
58%
Format

First-cast turn

n=42
2%
T1
26%
T2
12%
T3
12%
T4
12%
T5
26%
T6-9
10%
T10+
Median 4.0 P25 2 · P75 7 · max 13
On curve 29% (11 / 42 cast on T2) Cast same turn as drawn 33%

The "good card" funnel

327 brought · 134 players
Brought to game
327
Ever drawn
72
Reached battlefield
42
Still on board at game end
17

Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -17.3pp

Players who cast this card win 13% of the time (n=36) , vs 19% when it never left the library (n=210).

When players drew this card but left it in hand, they won 22% (n=25).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -6.2pp; 95% confidence interval -17.3pp to +4.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

74 instances
1.4%
Library
23.0%
Battlefield
35.1%
Graveyard
8.1%
Exile
Card text
Claim the Kingdom card

Claim the Kingdom

{1} {G}
Enchantment — Plan
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment. When the fourth plan counter is put on this enchantment, sacrifice it. When you do, put an indestructible counter on target creature you control.
Marvel Super Heroes (MSH) · Uncommon · Illustrated by Lius Lasahido

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.