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Part of Final Fantasy
·
Sorcery
·
Final Fantasy (FIN)
Live Play Data
Clash of the Eikons
0%
Live Inclusion
Times Brought
223
Decks Running
115
Median Cast Turn
6
Drawn → Played
66%
Format
First-cast turn
n=41
2%
T1
0%
T2
5%
T3
10%
T4
17%
T5
51%
T6-9
15%
T10+
Median
6
P25
5
· P75
9
· max
12
On curve
2%
(1 / 41 cast on T1)
Cast same turn as drawn
21%
The "good card" funnel
224 brought · 105 playersBrought to game
224
Ever drawn
62
Reached battlefield
41
Still on board at game end
1
≥ -7.4pp
Players who cast this card win 29% of the time (n=38) , vs 21% when it never left the library (n=129).
When players drew this card but left it in hand, they won 16% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.9pp; 95% confidence interval -7.4pp to +23.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
76 instances6.6%
Library
1.3%
Battlefield
71.1%
Graveyard
3.9%
Exile
Commanders that played this card
in tracked games-
1
Terra, Magical Adept // Esper Terra
38 decks
-
2
Tom Bombadil
23 decks
-
3
Garnet, Princess of Alexandria
8 decks
-
4
Narci, Fable Singer
5 decks
-
5
Sigurd, Jarl of Ravensthorpe
5 decks
-
6
Maarika, Brutal Gladiator
3 decks
-
7
Yuna, Hope of Spira
3 decks
-
8
Choco, Seeker of Paradise
2 decks
-
9
Eivor, Wolf-Kissed
2 decks
-
10
Jenova, Ancient Calamity
2 decks
Card text
Clash of the Eikons
Sorcery
Choose one or more —
• Target creature you control fights target creature an opponent controls.
• Remove a lore counter from target Saga you control. (Removing lore counters doesn't cause chapter abilities to trigger.)
• Put a lore counter on target Saga you control.
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Gal Or
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.