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Live Play Data
Cleric Class
3%
Live Inclusion
Times Brought
1739
Decks Running
778
Median Cast Turn
4
Drawn → Played
82%
Format
First-cast turn
n=307
21%
T1
14%
T2
9%
T3
11%
T4
11%
T5
26%
T6-9
8%
T10+
Median
4
P25
2
· P75
7
· max
15
On curve
21%
(63 / 307 cast on T1)
Cast same turn as drawn
62%
The "good card" funnel
1742 brought · 686 playersBrought to game
1742
Ever drawn
375
Reached battlefield
307
Still on board at game end
251
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.5pp
Players who cast this card win 23% of the time (n=279) , vs 24% when it never left the library (n=1151).
When players drew this card but left it in hand, they won 35% (n=56).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.3pp; 95% confidence interval -5.5pp to +4.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
420 instances1.9%
Library
59.8%
Battlefield
20.5%
Graveyard
5.2%
Exile
Commanders that played this card
in tracked games-
1
Trostani, Selesnya's Voice
214 decks
-
2
Hope Estheim
60 decks
-
3
Kwia Vigorbloom
47 decks
-
4
Oloro, Ageless Ascetic
40 decks
-
5
Bilbo, Birthday Celebrant
27 decks
-
6
Giada, Font of Hope
24 decks
-
7
Niv-Mizzet, Ghost Counsel
23 decks
-
8
Lathiel, the Bounteous Dawn
19 decks
-
9
Liesa, Shroud of Dusk
16 decks
-
10
Aerith Gainsborough
14 decks
Card text
Cleric Class
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.

: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.

: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Adventures in the Forgotten Realms (AFR)
·
Uncommon
·
Illustrated by Alayna Danner
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.