Cleric Class card art
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Cleric Class

{W} · Enchantment — Class · Adventures in the Forgotten Realms (AFR)
Times Brought
903
Decks Running
408
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Cleric Class card

Cleric Class

{W}
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Adventures in the Forgotten Realms (AFR) · Uncommon · Illustrated by Alayna Danner

Final zone distribution

184 instances
0.5%
Library
72.8%
Battlefield
6.0%
Graveyard
6.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

903 brought · 359 players
Brought to game
903
Ever drawn
176
Reached battlefield
147
Still on board at game end
134

Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.4pp

Players who cast this card win 28% of the time (n=114) , vs 26% when it never left the library (n=544).

When players drew this card but left it in hand, they won 24% (n=26).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.6pp; 95% confidence interval -3.4pp to +6.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=147
29%
T1
14%
T2
7%
T3
11%
T4
7%
T5
27%
T6-9
5%
T10+
Median 3 P25 1 · P75 6 · max 15
On curve 29% (43 / 147 cast on T1) Cast same turn as drawn 64%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.