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Part of Final Fantasy
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Clever Concealment
7%
Live Inclusion
Times Brought
2297
Decks Running
1114
Median Cast Turn
8
Drawn → Played
36%
Format
First-cast turn
n=171
1%
T1
0%
T2
1%
T3
1%
T4
6%
T5
67%
T6-9
25%
T10+
Median
8
P25
7
· P75
10
· max
15
On curve
2%
(1 / 171 cast on T4)
Cast same turn as drawn
17%
The "good card" funnel
2302 brought · 895 playersBrought to game
2302
Ever drawn
480
Reached battlefield
171
Still on board at game end
22
≥ +5.4pp
Players who cast this card win 39% of the time (n=158) , vs 26% when it never left the library (n=1535).
When players drew this card but left it in hand, they won 27% (n=281).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.9pp; 95% confidence interval +5.4pp to +20.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
542 instances4.2%
Library
4.1%
Battlefield
37.1%
Graveyard
6.8%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
182 decks
-
2
Mister Fantastic
48 decks
-
3
Giada, Font of Hope
25 decks
-
4
Ekthi, Contaminator Priest
20 decks
-
5
Cloud, Midgar Mercenary
19 decks
-
6
Y'shtola, Night's Blessed
19 decks
-
7
Invisible Woman
18 decks
-
8
Edgar Markov
16 decks
-
9
Go-Shintai of Life's Origin
15 decks
-
10
Tifa, Martial Artist
15 decks
Card text
Clever Concealment
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Jurijus Chitrovas
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.