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Clever Concealment card art
Live Play Data

Clever Concealment

{2} {W} {W} · Instant · Marvel Super Heroes Commander (MSC)
7%
Live Inclusion
Times Brought
2297
Decks Running
1114
Median Cast Turn
8
Drawn → Played
36%
Format

First-cast turn

n=171
1%
T1
0%
T2
1%
T3
1%
T4
6%
T5
67%
T6-9
25%
T10+
Median 8 P25 7 · P75 10 · max 15
On curve 2% (1 / 171 cast on T4) Cast same turn as drawn 17%

The "good card" funnel

2302 brought · 895 players
Brought to game
2302
Ever drawn
480
Reached battlefield
171
Still on board at game end
22
≥ +5.4pp

Players who cast this card win 39% of the time (n=158) , vs 26% when it never left the library (n=1535).

When players drew this card but left it in hand, they won 27% (n=281).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +12.9pp; 95% confidence interval +5.4pp to +20.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

542 instances
4.2%
Library
4.1%
Battlefield
37.1%
Graveyard
6.8%
Exile

Commanders that played this card

in tracked games
Card text
Clever Concealment card

Clever Concealment

{2} {W} {W}
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Jurijus Chitrovas

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.