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Part of Final Fantasy
·
Instant
·
Marvel Super Heroes Commander (MSC)
Card Preview
Clever Concealment
3%
Decklist Inclusion
Times Brought
1471
Decks Running
741
In Decks
4280
Decklist Inclusion
3%
Format
Card text
Clever Concealment
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Jurijus Chitrovas
Final zone distribution
353 instances4.2%
Library
4.5%
Battlefield
36.0%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
138 decks
-
2
Mister Fantastic
32 decks
-
3
Giada, Font of Hope
18 decks
-
4
Invisible Woman
13 decks
-
5
Cloud, Midgar Mercenary
12 decks
-
6
Edgar Markov
12 decks
-
7
Y'shtola, Night's Blessed
12 decks
-
8
Go-Shintai of Life's Origin
11 decks
-
9
Isshin, Two Heavens as One
11 decks
-
10
Tifa, Martial Artist
11 decks
The "good card" funnel
1473 brought · 621 playersBrought to game
1473
Ever drawn
316
Reached battlefield
119
Still on board at game end
16
≥ +6.6pp
Players who cast this card win 40% of the time (n=113) , vs 24% when it never left the library (n=977).
When players drew this card but left it in hand, they won 27% (n=182) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +15.6pp; 95% confidence interval +6.6pp to +24.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=119
1%
T1
0%
T2
1%
T3
1%
T4
8%
T5
64%
T6-9
26%
T10+
Median
8
P25
6
· P75
10
· max
15
On curve
3%
(1 / 119 cast on T4)
Cast same turn as drawn
18%
1409 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.