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Part of Final Fantasy
·
Instant
·
Marvel Super Heroes Commander (MSC)
Card Preview
Clever Concealment
Times Brought
1567
Decks Running
753
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Clever Concealment
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Jurijus Chitrovas
Final zone distribution
277 instances3.2%
Library
2.5%
Battlefield
21.7%
Graveyard
3.2%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
155 decks
-
2
Mister Fantastic
51 decks
-
3
Invisible Woman
21 decks
-
4
Giada, Font of Hope
15 decks
-
5
Edgar Markov
14 decks
-
6
Go-Shintai of Life's Origin
14 decks
-
7
Neyali, Suns' Vanguard
13 decks
-
8
Ekthi, Contaminator Priest
12 decks
-
9
Baylen, the Haymaker
10 decks
-
10
Isshin, Two Heavens as One
9 decks
The "good card" funnel
1569 brought · 649 playersBrought to game
1569
Ever drawn
259
Reached battlefield
53
Still on board at game end
7
≥ -12.2pp
Players who cast this card win 21% of the time (n=43) , vs 26% when it never left the library (n=976).
When players drew this card but left it in hand, they won 23% (n=167).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.7pp; 95% confidence interval -12.2pp to +2.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=53
2%
T1
0%
T2
0%
T3
8%
T4
9%
T5
45%
T6-9
36%
T10+
Median
8
P25
6
· P75
11
· max
17
On curve
9%
(4 / 53 cast on T4)
Cast same turn as drawn
25%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.