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Clever Concealment card art
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Clever Concealment

{2} {W} {W} · Instant · Marvel Super Heroes Commander (MSC)
Times Brought
1567
Decks Running
753
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Clever Concealment card

Clever Concealment

{2} {W} {W}
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Jurijus Chitrovas

Final zone distribution

277 instances
3.2%
Library
2.5%
Battlefield
21.7%
Graveyard
3.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1569 brought · 649 players
Brought to game
1569
Ever drawn
259
Reached battlefield
53
Still on board at game end
7
≥ -12.2pp

Players who cast this card win 21% of the time (n=43) , vs 26% when it never left the library (n=976).

When players drew this card but left it in hand, they won 23% (n=167).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -4.7pp; 95% confidence interval -12.2pp to +2.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=53
2%
T1
0%
T2
0%
T3
8%
T4
9%
T5
45%
T6-9
36%
T10+
Median 8 P25 6 · P75 11 · max 17
On curve 9% (4 / 53 cast on T4) Cast same turn as drawn 25%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.