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Clive, Ifrit's Dominant // Ifrit, Warden of Inferno card art
Live Play Data

Clive, Ifrit's Dominant // Ifrit, Warden of Inferno

Legendary Creature — Human Noble Warrior // Legendary Enchantment Creature — Saga Demon · Final Fantasy (FIN)
1%
Live Inclusion
Times Brought
299
Decks Running
162
Median Cast Turn
6.0
Drawn → Played
60%
Format

First-cast turn

n=94
0%
T1
0%
T2
2%
T3
12%
T4
20%
T5
55%
T6-9
11%
T10+
Median 6.0 P25 5 · P75 8 · max 17
On curve 53% (18 / 94 cast on T6) Cast same turn as drawn 21%

The "good card" funnel

299 brought · 145 players
Brought to game
299
Ever drawn
63
Reached battlefield
38
Still on board at game end
18

Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.3pp

Players who cast this card win 35% of the time (n=37) , vs 23% when it never left the library (n=203).

When players drew this card but left it in hand, they won 13% (n=23).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.8pp; 95% confidence interval -3.3pp to +27.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

66 instances
7.6%
Library
27.3%
Battlefield
36.4%
Graveyard
3.0%
Exile
Card text
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno card Clive, Ifrit's Dominant // Ifrit, Warden of Inferno back face

Clive, Ifrit's Dominant

{4} {R} {R}
Legendary Creature — Human Noble Warrior
When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) {4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
5 / 5

Ifrit, Warden of Inferno

Legendary Enchantment Creature — Saga Demon
(As this Saga enters and after your draw step, add a lore counter.) I — Lunge — Ifrit fights up to one other target creature. II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield (front face up).
9 / 9
Final Fantasy (FIN) · Mythic · Illustrated by Nino Is

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.