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Clive, Ifrit's Dominant // Ifrit, Warden of Inferno card art
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Clive, Ifrit's Dominant // Ifrit, Warden of Inferno

Legendary Creature — Human Noble Warrior // Legendary Enchantment Creature — Saga Demon · Final Fantasy (FIN)
0%
Decklist Inclusion
Times Brought
220
Decks Running
112
In Decks
589
Decklist Inclusion
0%
Format
Card text
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno card Clive, Ifrit's Dominant // Ifrit, Warden of Inferno back face

Clive, Ifrit's Dominant

{4} {R} {R}
Legendary Creature — Human Noble Warrior
When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) {4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
5 / 5

Ifrit, Warden of Inferno

Legendary Enchantment Creature — Saga Demon
(As this Saga enters and after your draw step, add a lore counter.) I — Lunge — Ifrit fights up to one other target creature. II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield (front face up).
9 / 9
Final Fantasy (FIN) · Mythic · Illustrated by Nino Is

Final zone distribution

94 instances
1.1%
Library
42.6%
Battlefield
14.9%
Graveyard
1.1%
Exile

The "good card" funnel

220 brought · 98 players
Brought to game
220
Ever drawn
39
Reached battlefield
23
Still on board at game end
40

Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.4pp

Players who cast this card win 39% of the time (n=22) , vs 22% when it never left the library (n=151).

When players drew this card but left it in hand, they won 10% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +17.0pp; 95% confidence interval -2.4pp to +36.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=23
0%
T1
0%
T2
4%
T3
4%
T4
30%
T5
39%
T6-9
22%
T10+
Median 7 P25 5 · P75 9 · max 17
On curve 43% (1 / 23 cast on T6) Cast same turn as drawn 23%
23 of 100 times cast 23%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.