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Clive, Ifrit's Dominant // Ifrit, Warden of Inferno card art
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Clive, Ifrit's Dominant // Ifrit, Warden of Inferno

Legendary Creature — Human Noble Warrior // Legendary Enchantment Creature — Saga Demon · Final Fantasy (FIN)
Times Brought
165
Decks Running
82
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno card Clive, Ifrit's Dominant // Ifrit, Warden of Inferno back face

Clive, Ifrit's Dominant

{4} {R} {R}
Legendary Creature — Human Noble Warrior
When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) {4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
5 / 5

Ifrit, Warden of Inferno

Legendary Enchantment Creature — Saga Demon
(As this Saga enters and after your draw step, add a lore counter.) I — Lunge — Ifrit fights up to one other target creature. II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield (front face up).
9 / 9
Final Fantasy (FIN) · Mythic · Illustrated by Nino Is

Final zone distribution

33 instances
3.0%
Library
54.5%
Battlefield
12.1%
Graveyard
12.1%
Exile

The "good card" funnel

165 brought · 76 players
Brought to game
165
Ever drawn
29
Reached battlefield
20
Still on board at game end
18

Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.9pp

Players who cast this card win 29% of the time (n=19) , vs 26% when it never left the library (n=92).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.6pp; 95% confidence interval -9.9pp to +15.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=48
0%
T1
2%
T2
4%
T3
13%
T4
21%
T5
56%
T6-9
4%
T10+
Median 6.0 P25 5 · P75 8 · max 13
On curve 67% (13 / 48 cast on T6)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.