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Clive's Hideaway card art
Card Preview

Clive's Hideaway

Land — Town · Final Fantasy (FIN)
0%
Decklist Inclusion
Times Brought
136
Decks Running
71
In Decks
410
Decklist Inclusion
0%
Format
Card text
Clive's Hideaway card

Clive's Hideaway

Land — Town
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) {T}: Add {C}. {2}, {T}: You may play the exiled card without paying its mana cost if you control four or more legendary creatures.
Final Fantasy (FIN) · Rare · Illustrated by Jonas De Ro

Final zone distribution

45 instances
2.2%
Library
71.1%
Battlefield
15.6%
Graveyard
11.1%
Hand

The "good card" funnel

136 brought · 66 players
Brought to game
136
Ever drawn
43
Reached battlefield
34
Still on board at game end
32

Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.7pp

Players who cast this card win 34% of the time (n=32) , vs 24% when it never left the library (n=85).

Observed gap +10.6pp; 95% confidence interval -6.7pp to +27.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=34
6%
T1
15%
T2
6%
T3
9%
T4
29%
T5
21%
T6-9
15%
T10+
Median 5.0 P25 3 · P75 7 · max 17
Cast same turn as drawn 62%
34 of 100 times cast 34%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.