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Part of Final Fantasy
Live Play Data
Clive's Hideaway
Land — Town
·
Final Fantasy (FIN)
0%
Live Inclusion
Times Brought
259
Decks Running
121
Median Cast Turn
5
Drawn → Played
76%
Format
First-cast turn
n=63
6%
T1
13%
T2
6%
T3
6%
T4
25%
T5
29%
T6-9
14%
T10+
Median
5
P25
3
· P75
8
· max
17
Cast same turn as drawn
51%
The "good card" funnel
260 brought · 117 playersBrought to game
260
Ever drawn
83
Reached battlefield
63
Still on board at game end
57
Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.8pp
Players who cast this card win 35% of the time (n=57) , vs 24% when it never left the library (n=156).
When players drew this card but left it in hand, they won 28% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.1pp; 95% confidence interval -1.8pp to +24.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
90 instances4.4%
Library
63.3%
Battlefield
14.4%
Graveyard
2.2%
Exile
Commanders that played this card
in tracked games-
1
The Wandering Minstrel
29 decks
-
2
Ardbert, Warrior of Darkness
10 decks
-
3
Jodah, the Unifier
5 decks
-
4
Serah Farron // Crystallized Serah
4 decks
-
5
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
3 decks
-
6
Cloud, Ex-SOLDIER
3 decks
-
7
Y'shtola, Night's Blessed
3 decks
-
8
Ashaya's Enduring Bond
2 decks
-
9
Cosmic Spider-Man
2 decks
-
10
Kefka, Court Mage // Kefka, Ruler of Ruin
2 decks
Card text
Clive's Hideaway
Land — Town
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
: Add
.
,
: You may play the exiled card without paying its mana cost if you control four or more legendary creatures.
Final Fantasy (FIN)
·
Rare
·
Illustrated by Jonas De Ro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.