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Clive's Hideaway card art
Card Preview

Clive's Hideaway

Land — Town · Final Fantasy (FIN)
Times Brought
144
Decks Running
80
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Clive's Hideaway card

Clive's Hideaway

Land — Town
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) {T}: Add {C}. {2}, {T}: You may play the exiled card without paying its mana cost if you control four or more legendary creatures.
Final Fantasy (FIN) · Rare · Illustrated by Jonas De Ro

Final zone distribution

28 instances
71.4%
Battlefield
14.3%
Graveyard
7.1%
Exile
7.1%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

144 brought · 74 players
Brought to game
144
Ever drawn
23
Reached battlefield
20
Still on board at game end
20

Once cast, 100% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.2pp

Players who cast this card win 25% of the time (n=19) , vs 22% when it never left the library (n=85).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.2pp; 95% confidence interval -9.2pp to +15.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=20
5%
T1
10%
T2
30%
T3
15%
T4
5%
T5
25%
T6-9
10%
T10+
Median 4.0 P25 3 · P75 6 · max 13

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.