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Part of Final Fantasy
·
Instant
·
Final Fantasy Commander (FIC)
Live Play Data
Cloud's Limit Break
1%
Live Inclusion
Times Brought
538
Decks Running
255
Median Cast Turn
7.0
Drawn → Played
62%
Format
First-cast turn
n=72
0%
T1
1%
T2
0%
T3
11%
T4
6%
T5
58%
T6-9
24%
T10+
Median
7.0
P25
6
· P75
9
· max
15
On curve
1%
(1 / 72 cast on T2)
Cast same turn as drawn
21%
The "good card" funnel
538 brought · 238 playersBrought to game
538
Ever drawn
116
Reached battlefield
72
Still on board at game end
4
≥ -6.7pp
Players who cast this card win 22% of the time (n=67) , vs 18% when it never left the library (n=344).
When players drew this card but left it in hand, they won 29% (n=35).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.2pp; 95% confidence interval -6.7pp to +13.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
121 instances6.6%
Library
3.3%
Battlefield
54.5%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
185 decks
-
2
Cloud, Midgar Mercenary
9 decks
-
3
Tifa, Martial Artist
8 decks
-
4
Jodah, the Unifier
4 decks
-
5
Ragost, Deft Gastronaut
4 decks
-
6
Cloud, Planet's Champion
3 decks
-
7
Queen Marchesa
3 decks
-
8
Trostani, Selesnya's Voice
3 decks
-
9
Hylda of the Icy Crown
2 decks
-
10
Marisi, Breaker of the Coil
2 decks
Card text
Cloud's Limit Break
Instant
Tiered (Choose one additional cost.)
• Cross-Slash —
— Destroy target tapped creature.
• Blade Beam —
— Destroy any number of target tapped creatures with different controllers.
• Omnislash — 
— Destroy all tapped creatures.
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Billy Christian
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.