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Part of Final Fantasy
·
Instant
·
Final Fantasy Commander (FIC)
Card Preview
Cloud's Limit Break
1%
Decklist Inclusion
Times Brought
300
Decks Running
134
In Decks
799
Decklist Inclusion
1%
Format
Card text
Cloud's Limit Break
Instant
Tiered (Choose one additional cost.)
• Cross-Slash —
— Destroy target tapped creature.
• Blade Beam —
— Destroy any number of target tapped creatures with different controllers.
• Omnislash — 
— Destroy all tapped creatures.
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Billy Christian
Final zone distribution
59 instances6.8%
Library
5.1%
Battlefield
54.2%
Graveyard
10.2%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
102 decks
-
2
Cloud, Midgar Mercenary
7 decks
-
3
Tifa, Martial Artist
5 decks
-
4
Jodah, the Unifier
4 decks
-
5
Cloud, Planet's Champion
2 decks
-
6
Ragost, Deft Gastronaut
2 decks
-
7
Aerith Gainsborough
1 decks
-
8
Arabella, Abandoned Doll
1 decks
-
9
Auron, Venerated Guardian
1 decks
-
10
Bruenor Battlehammer
1 decks
The "good card" funnel
300 brought · 123 playersBrought to game
300
Ever drawn
55
Reached battlefield
38
Still on board at game end
3
≥ -4.1pp
Players who cast this card win 27% of the time (n=37) , vs 17% when it never left the library (n=199).
When players drew this card but left it in hand, they won 23% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.7pp; 95% confidence interval -4.1pp to +23.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=38
0%
T1
0%
T2
0%
T3
18%
T4
0%
T5
61%
T6-9
21%
T10+
Median
7.0
P25
6
· P75
9
· max
15
On curve
0%
(0 / 38 cast on T2)
Cast same turn as drawn
21%
38 of 100 times cast
38%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.