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Part of Final Fantasy
·
Instant
·
Final Fantasy Commander (FIC)
Live Play Data
Cloud's Limit Break
1%
Live Inclusion
Times Brought
423
Decks Running
195
Median Cast Turn
7.0
Drawn → Played
60%
Format
First-cast turn
n=54
0%
T1
0%
T2
0%
T3
13%
T4
4%
T5
63%
T6-9
20%
T10+
Median
7.0
P25
6
· P75
9
· max
15
On curve
0%
(0 / 54 cast on T2)
Cast same turn as drawn
20%
The "good card" funnel
423 brought · 181 playersBrought to game
423
Ever drawn
90
Reached battlefield
54
Still on board at game end
3
≥ -7.5pp
Players who cast this card win 23% of the time (n=52) , vs 19% when it never left the library (n=272).
When players drew this card but left it in hand, they won 28% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.8pp; 95% confidence interval -7.5pp to +15.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
95 instances7.4%
Library
3.2%
Battlefield
49.5%
Graveyard
9.5%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
144 decks
-
2
Cloud, Midgar Mercenary
8 decks
-
3
Tifa, Martial Artist
7 decks
-
4
Jodah, the Unifier
4 decks
-
5
Cloud, Planet's Champion
2 decks
-
6
Marisi, Breaker of the Coil
2 decks
-
7
Ragost, Deft Gastronaut
2 decks
-
8
Aerith Gainsborough
1 decks
-
9
Amy Rose
1 decks
-
10
Arabella, Abandoned Doll
1 decks
Card text
Cloud's Limit Break
Instant
Tiered (Choose one additional cost.)
• Cross-Slash —
— Destroy target tapped creature.
• Blade Beam —
— Destroy any number of target tapped creatures with different controllers.
• Omnislash — 
— Destroy all tapped creatures.
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Billy Christian
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.