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Part of Fallout
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#15 white ramp card
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Legendary Artifact Creature — Robot
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Fallout (PIP)
Live Play Data
Codsworth, Handy Helper
2%
Live Inclusion
Times Brought
1270
Decks Running
600
Median Cast Turn
5
Drawn → Played
67%
Format
First-cast turn
n=185
1%
T1
12%
T2
19%
T3
15%
T4
16%
T5
33%
T6-9
5%
T10+
Median
5
P25
3
· P75
7
· max
13
On curve
31%
(35 / 185 cast on T3)
Cast same turn as drawn
30%
The "good card" funnel
1270 brought · 548 playersBrought to game
1270
Ever drawn
278
Reached battlefield
185
Still on board at game end
110
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.2pp
Players who cast this card win 29% of the time (n=165) , vs 26% when it never left the library (n=820).
When players drew this card but left it in hand, they won 29% (n=80).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.8pp; 95% confidence interval -4.2pp to +9.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
308 instances2.6%
Library
35.7%
Battlefield
29.9%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
85 decks
-
2
Dogmeat, Ever Loyal
79 decks
-
3
Anti-Venom, Horrifying Healer
43 decks
-
4
Ekthi, Contaminator Priest
38 decks
-
5
Jin Sakai, Ghost of Tsushima
38 decks
-
6
Captain America, First Avenger
35 decks
-
7
Cloud, Midgar Mercenary
33 decks
-
8
Lightning, Army of One
19 decks
-
9
Eriette of the Charmed Apple
18 decks
-
10
Light-Paws, Emperor's Voice
15 decks
Card text
Codsworth, Handy Helper
Legendary Artifact Creature — Robot
Commanders you control have ward
.
: Add 
. Spend this mana only to cast Aura and/or Equipment spells.
: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
2 / 3
Fallout (PIP)
·
Rare
·
Illustrated by Alex Konstad
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.