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Codsworth, Handy Helper card art
Live Play Data

Codsworth, Handy Helper

{2} {W} · Legendary Artifact Creature — Robot · Fallout (PIP)
2%
Live Inclusion
Times Brought
945
Decks Running
456
Median Cast Turn
5.0
Drawn → Played
66%
Format

First-cast turn

n=142
1%
T1
11%
T2
18%
T3
15%
T4
16%
T5
33%
T6-9
6%
T10+
Median 5.0 P25 3 · P75 7 · max 13
On curve 30% (25 / 142 cast on T3) Cast same turn as drawn 32%

The "good card" funnel

945 brought · 423 players
Brought to game
945
Ever drawn
214
Reached battlefield
142
Still on board at game end
85

Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.8pp

Players who cast this card win 27% of the time (n=128) , vs 28% when it never left the library (n=593).

When players drew this card but left it in hand, they won 32% (n=61).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.9pp; 95% confidence interval -8.8pp to +7.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

236 instances
2.5%
Library
36.0%
Battlefield
30.1%
Graveyard
6.4%
Exile

Commanders that played this card

in tracked games
Card text
Codsworth, Handy Helper card

Codsworth, Handy Helper

{2} {W}
Legendary Artifact Creature — Robot
Commanders you control have ward {2}. {T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells. {T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
2 / 3
Fallout (PIP) · Rare · Illustrated by Alex Konstad

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.