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Part of Fallout
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Legendary Artifact Creature — Robot
·
Fallout (PIP)
Live Play Data
Codsworth, Handy Helper
2%
Live Inclusion
Times Brought
384
Decks Running
186
Median Cast Turn
4
Drawn → Played
66%
Format
First-cast turn
n=59
2%
T1
15%
T2
19%
T3
19%
T4
14%
T5
25%
T6-9
7%
T10+
Median
4
P25
3
· P75
6
· max
13
On curve
36%
(11 / 59 cast on T3)
Cast same turn as drawn
39%
The "good card" funnel
384 brought · 179 playersBrought to game
384
Ever drawn
89
Reached battlefield
59
Still on board at game end
33
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.2pp
Players who cast this card win 32% of the time (n=51) , vs 30% when it never left the library (n=238).
When players drew this card but left it in hand, they won 31% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.8pp; 95% confidence interval -10.2pp to +15.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
98 instances2.0%
Library
33.7%
Battlefield
28.6%
Graveyard
9.2%
Exile
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
25 decks
-
2
Cloud, Ex-SOLDIER
24 decks
-
3
Cloud, Midgar Mercenary
12 decks
-
4
Anti-Venom, Horrifying Healer
10 decks
-
5
Captain America, First Avenger
10 decks
-
6
Lightning, Army of One
10 decks
-
7
Jin Sakai, Ghost of Tsushima
9 decks
-
8
Eriette of the Charmed Apple
6 decks
-
9
Noctis, Heir Apparent
6 decks
-
10
The Sentry, Golden Guardian
6 decks
Card text
Codsworth, Handy Helper
Legendary Artifact Creature — Robot
Commanders you control have ward
.
: Add 
. Spend this mana only to cast Aura and/or Equipment spells.
: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
2 / 3
Fallout (PIP)
·
Rare
·
Illustrated by Alex Konstad
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.