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Part of Fallout
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#14 white ramp card
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Legendary Artifact Creature — Robot
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Fallout (PIP)
Live Play Data
Codsworth, Handy Helper
2%
Live Inclusion
Times Brought
1612
Decks Running
728
Median Cast Turn
5
Drawn → Played
66%
Format
First-cast turn
n=235
0%
T1
6%
T2
21%
T3
17%
T4
14%
T5
35%
T6-9
7%
T10+
Median
5
P25
3
· P75
7
· max
13
On curve
27%
(49 / 235 cast on T3)
Cast same turn as drawn
27%
The "good card" funnel
1612 brought · 664 playersBrought to game
1612
Ever drawn
355
Reached battlefield
235
Still on board at game end
141
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.3pp
Players who cast this card win 27% of the time (n=220) , vs 26% when it never left the library (n=1116).
When players drew this card but left it in hand, they won 28% (n=108).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.6pp; 95% confidence interval -5.3pp to +6.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
392 instances3.3%
Library
36.0%
Battlefield
28.6%
Graveyard
7.1%
Exile
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
104 decks
-
2
Cloud, Ex-SOLDIER
95 decks
-
3
Anti-Venom, Horrifying Healer
55 decks
-
4
Jin Sakai, Ghost of Tsushima
46 decks
-
5
Ekthi, Contaminator Priest
43 decks
-
6
Captain America, First Avenger
40 decks
-
7
Cloud, Midgar Mercenary
35 decks
-
8
Eriette of the Charmed Apple
22 decks
-
9
Lightning, Army of One
21 decks
-
10
Light-Paws, Emperor's Voice
18 decks
Card text
Codsworth, Handy Helper
Legendary Artifact Creature — Robot
Commanders you control have ward
.
: Add 
. Spend this mana only to cast Aura and/or Equipment spells.
: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
2 / 3
Fallout (PIP)
·
Rare
·
Illustrated by Alex Konstad
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.