Codsworth, Handy Helper
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Codsworth, Handy Helper
Final zone distribution
253 instancesCommanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
87 decks
-
2
Cloud, Ex-SOLDIER
66 decks
-
3
Anti-Venom, Horrifying Healer
34 decks
-
4
Captain America, First Avenger
34 decks
-
5
Jin Sakai, Ghost of Tsushima
34 decks
-
6
Cloud, Midgar Mercenary
26 decks
-
7
Ekthi, Contaminator Priest
25 decks
-
8
Nahiri, Forged in Fury
11 decks
-
9
Eriette of the Charmed Apple
10 decks
-
10
Galea, Kindler of Hope
9 decks
The "good card" funnel
1220 brought · 449 playersOnce cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 27% of the time (n=158) , vs 28% when it never left the library (n=875).
When players drew this card but left it in hand, they won 26% (n=56).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.3pp; 95% confidence interval -5.5pp to +2.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.