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Part of Teenage Mutant Ninja Turtles
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Artifact
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Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Coin of Mastery
1%
Live Inclusion
Times Brought
303
Decks Running
144
Median Cast Turn
5.5
Drawn → Played
59%
Format
First-cast turn
n=32
0%
T1
3%
T2
16%
T3
6%
T4
25%
T5
44%
T6-9
6%
T10+
Median
5.5
P25
5
· P75
8
· max
11
On curve
25%
(2 / 32 cast on T4)
Cast same turn as drawn
29%
The "good card" funnel
303 brought · 133 playersBrought to game
303
Ever drawn
54
Reached battlefield
32
Still on board at game end
21
Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.9pp
Players who cast this card win 20% of the time (n=29) , vs 17% when it never left the library (n=208).
When players drew this card but left it in hand, they won 21% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.1pp; 95% confidence interval -10.9pp to +17.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
63 instances3.2%
Library
33.3%
Battlefield
25.4%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
45 decks
-
2
Heroes in a Half Shell
22 decks
-
3
Smaug the Magnificent
7 decks
-
4
Knuckles the Echidna
5 decks
-
5
Michelangelo, the Heart
5 decks
-
6
Mr. House, President and CEO
5 decks
-
7
T'Challa, the Black Panther
5 decks
-
8
Smaug the Impenetrable
4 decks
-
9
Roxanne, Starfall Savant
3 decks
-
10
Shadow the Hedgehog
3 decks
Card text
Coin of Mastery
Artifact
Each creature you control enters with an additional +1/+1 counter on it for each mana from an artifact source spent to cast it.
: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Teenage Mutant Ninja Turtles Eternal (TMC)
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Rare
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Illustrated by Madeline Boni
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.