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Part of Teenage Mutant Ninja Turtles
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Artifact
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Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Coin of Mastery
1%
Live Inclusion
Times Brought
844
Decks Running
368
Median Cast Turn
5
Drawn → Played
62%
Format
First-cast turn
n=101
0%
T1
4%
T2
12%
T3
18%
T4
19%
T5
39%
T6-9
9%
T10+
Median
5
P25
4
· P75
7
· max
19
On curve
34%
(18 / 101 cast on T4)
Cast same turn as drawn
33%
The "good card" funnel
844 brought · 330 playersBrought to game
844
Ever drawn
163
Reached battlefield
101
Still on board at game end
73
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.3pp
Players who cast this card win 25% of the time (n=88) , vs 17% when it never left the library (n=572).
When players drew this card but left it in hand, they won 21% (n=56).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.3pp; 95% confidence interval -0.3pp to +16.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
185 instances2.2%
Library
39.5%
Battlefield
23.2%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
104 decks
-
2
Heroes in a Half Shell
55 decks
-
3
Smaug the Magnificent
19 decks
-
4
Mr. House, President and CEO
18 decks
-
5
Michelangelo, the Heart
12 decks
-
6
Smaug the Impenetrable
11 decks
-
7
T'Challa, the Black Panther
10 decks
-
8
Knuckles the Echidna
7 decks
-
9
Aerid Konstrari
6 decks
-
10
Chiss-Goria, Forge Tyrant
6 decks
Card text
Coin of Mastery
Artifact
Each creature you control enters with an additional +1/+1 counter on it for each mana from an artifact source spent to cast it.
: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Teenage Mutant Ninja Turtles Eternal (TMC)
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Rare
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Illustrated by Madeline Boni
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.