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Part of Final Fantasy
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Collective Effort
2%
Live Inclusion
Times Brought
1153
Decks Running
525
Median Cast Turn
7.0
Drawn → Played
59%
Format
First-cast turn
n=146
0%
T1
0%
T2
1%
T3
3%
T4
17%
T5
59%
T6-9
19%
T10+
Median
7.0
P25
6
· P75
9
· max
15
On curve
1%
(2 / 146 cast on T3)
Cast same turn as drawn
28%
The "good card" funnel
1153 brought · 485 playersBrought to game
1153
Ever drawn
249
Reached battlefield
146
Still on board at game end
13
≥ +2.4pp
Players who cast this card win 32% of the time (n=131) , vs 22% when it never left the library (n=748).
When players drew this card but left it in hand, they won 18% (n=88).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.2pp; 95% confidence interval +2.4pp to +18.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
271 instances1.5%
Library
4.8%
Battlefield
54.2%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
158 decks
-
2
Mister Fantastic
57 decks
-
3
Inquisitor Greyfax
52 decks
-
4
Marneus Calgar
51 decks
-
5
Invisible Woman
33 decks
-
6
Yuna, Grand Summoner
25 decks
-
7
Neyali, Suns' Vanguard
13 decks
-
8
Kros, Defense Contractor
11 decks
-
9
Human Torch
5 decks
-
10
Mog, Moogle Warrior
5 decks
Card text
Collective Effort
Sorcery
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Jurijus Chitrovas
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.