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Part of Final Fantasy
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Collective Effort
2%
Live Inclusion
Times Brought
906
Decks Running
404
Median Cast Turn
8.0
Drawn → Played
58%
Format
First-cast turn
n=112
0%
T1
0%
T2
2%
T3
3%
T4
15%
T5
61%
T6-9
20%
T10+
Median
8.0
P25
6
· P75
9
· max
13
On curve
2%
(2 / 112 cast on T3)
Cast same turn as drawn
27%
The "good card" funnel
906 brought · 368 playersBrought to game
906
Ever drawn
193
Reached battlefield
112
Still on board at game end
8
≥ -3.0pp
Players who cast this card win 29% of the time (n=100) , vs 23% when it never left the library (n=584).
When players drew this card but left it in hand, they won 20% (n=71).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.9pp; 95% confidence interval -3.0pp to +14.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
213 instances1.9%
Library
3.8%
Battlefield
52.1%
Graveyard
8.0%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
131 decks
-
2
Mister Fantastic
51 decks
-
3
Marneus Calgar
36 decks
-
4
Inquisitor Greyfax
34 decks
-
5
Invisible Woman
24 decks
-
6
Yuna, Grand Summoner
23 decks
-
7
Kros, Defense Contractor
10 decks
-
8
Neyali, Suns' Vanguard
9 decks
-
9
Mog, Moogle Warrior
4 decks
-
10
Anim Pakal, Thousandth Moon
3 decks
Card text
Collective Effort
Sorcery
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Jurijus Chitrovas
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.