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Collective Effort card art
Live Play Data

Collective Effort

{1} {W} {W} · Sorcery · Marvel Super Heroes Commander (MSC)
2%
Live Inclusion
Times Brought
906
Decks Running
404
Median Cast Turn
8.0
Drawn → Played
58%
Format

First-cast turn

n=112
0%
T1
0%
T2
2%
T3
3%
T4
15%
T5
61%
T6-9
20%
T10+
Median 8.0 P25 6 · P75 9 · max 13
On curve 2% (2 / 112 cast on T3) Cast same turn as drawn 27%

The "good card" funnel

906 brought · 368 players
Brought to game
906
Ever drawn
193
Reached battlefield
112
Still on board at game end
8
≥ -3.0pp

Players who cast this card win 29% of the time (n=100) , vs 23% when it never left the library (n=584).

When players drew this card but left it in hand, they won 20% (n=71).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.9pp; 95% confidence interval -3.0pp to +14.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

213 instances
1.9%
Library
3.8%
Battlefield
52.1%
Graveyard
8.0%
Exile

Commanders that played this card

in tracked games
Card text
Collective Effort card

Collective Effort

{1} {W} {W}
Sorcery
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target creature with power 4 or greater. • Destroy target enchantment. • Put a +1/+1 counter on each creature target player controls.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Jurijus Chitrovas

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.