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Part of Final Fantasy
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Collective Effort
2%
Live Inclusion
Times Brought
712
Decks Running
327
Median Cast Turn
8.0
Drawn → Played
62%
Format
First-cast turn
n=94
0%
T1
0%
T2
2%
T3
2%
T4
17%
T5
61%
T6-9
18%
T10+
Median
8.0
P25
6
· P75
9
· max
13
On curve
2%
(2 / 94 cast on T3)
Cast same turn as drawn
27%
The "good card" funnel
712 brought · 298 playersBrought to game
712
Ever drawn
152
Reached battlefield
94
Still on board at game end
5
≥ -3.6pp
Players who cast this card win 30% of the time (n=85) , vs 24% when it never left the library (n=462).
When players drew this card but left it in hand, they won 21% (n=54).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.1pp; 95% confidence interval -3.6pp to +15.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
169 instances1.8%
Library
3.0%
Battlefield
55.6%
Graveyard
9.5%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
106 decks
-
2
Mister Fantastic
44 decks
-
3
Marneus Calgar
29 decks
-
4
Inquisitor Greyfax
28 decks
-
5
Yuna, Grand Summoner
19 decks
-
6
Invisible Woman
17 decks
-
7
Neyali, Suns' Vanguard
9 decks
-
8
Kros, Defense Contractor
8 decks
-
9
Anti-Venom, Horrifying Healer
3 decks
-
10
Human Torch
3 decks
Card text
Collective Effort
Sorcery
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Jurijus Chitrovas
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.