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Collective Effort card art
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Collective Effort

{1} {W} {W} · Sorcery · Marvel Super Heroes Commander (MSC)
Times Brought
636
Decks Running
310
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Collective Effort card

Collective Effort

{1} {W} {W}
Sorcery
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target creature with power 4 or greater. • Destroy target enchantment. • Put a +1/+1 counter on each creature target player controls.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Jurijus Chitrovas

Final zone distribution

115 instances
0.9%
Library
1.7%
Battlefield
51.3%
Graveyard
2.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

636 brought · 290 players
Brought to game
636
Ever drawn
114
Reached battlefield
63
Still on board at game end
2
≥ -2.5pp

Players who cast this card win 30% of the time (n=54) , vs 26% when it never left the library (n=384).

When players drew this card but left it in hand, they won 22% (n=35).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.5pp; 95% confidence interval -2.5pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=63
0%
T1
0%
T2
3%
T3
13%
T4
6%
T5
62%
T6-9
16%
T10+
Median 7 P25 6 · P75 9 · max 14
On curve 3% (2 / 63 cast on T3) Cast same turn as drawn 21%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.