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Part of Marvel Super Heroes
·
Instant
·
Murders at Karlov Manor Commander (MKC)
Live Play Data
Comeuppance
2%
Live Inclusion
Times Brought
681
Decks Running
349
Median Cast Turn
9.0
Drawn → Played
49%
Format
First-cast turn
n=86
0%
T1
0%
T2
0%
T3
2%
T4
3%
T5
52%
T6-9
42%
T10+
Median
9.0
P25
7
· P75
11
· max
16
On curve
2%
(2 / 86 cast on T4)
Cast same turn as drawn
17%
The "good card" funnel
681 brought · 317 playersBrought to game
681
Ever drawn
176
Reached battlefield
86
Still on board at game end
18
≥ -6.6pp
Players who cast this card win 29% of the time (n=82) , vs 25% when it never left the library (n=432).
When players drew this card but left it in hand, they won 36% (n=81).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.0pp; 95% confidence interval -6.6pp to +14.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
200 instances3.5%
Library
9.0%
Battlefield
38.5%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Queen Marchesa
72 decks
-
2
Nelly Borca, Impulsive Accuser
29 decks
-
3
Ms. Bumbleflower
25 decks
-
4
Kynaios and Tiro of Meletis
10 decks
-
5
The Second Doctor
10 decks
-
6
Nahiri, the Lithomancer
9 decks
-
7
Super-Skrull
9 decks
-
8
Cosmic Spider-Man
7 decks
-
9
Extus, Oriq Overlord // Awaken the Blood Avatar
6 decks
-
10
Monk Gyatso
5 decks
Card text
Comeuppance
Instant
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Murders at Karlov Manor Commander (MKC)
·
Rare
·
Illustrated by Igor Krstic
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.