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Part of Marvel Super Heroes
·
Instant
·
Murders at Karlov Manor Commander (MKC)
Live Play Data
Comeuppance
2%
Live Inclusion
Times Brought
965
Decks Running
444
Median Cast Turn
9.0
Drawn → Played
50%
Format
First-cast turn
n=122
0%
T1
0%
T2
0%
T3
2%
T4
5%
T5
55%
T6-9
39%
T10+
Median
9.0
P25
7
· P75
10
· max
16
On curve
2%
(2 / 122 cast on T4)
Cast same turn as drawn
19%
The "good card" funnel
965 brought · 397 playersBrought to game
965
Ever drawn
246
Reached battlefield
122
Still on board at game end
28
≥ -7.0pp
Players who cast this card win 27% of the time (n=114) , vs 25% when it never left the library (n=614).
When players drew this card but left it in hand, they won 32% (n=113).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.7pp; 95% confidence interval -7.0pp to +10.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
277 instances2.5%
Library
10.1%
Battlefield
38.3%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Queen Marchesa
82 decks
-
2
Nelly Borca, Impulsive Accuser
40 decks
-
3
Ms. Bumbleflower
32 decks
-
4
Kynaios and Tiro of Meletis
17 decks
-
5
Super-Skrull
12 decks
-
6
The Second Doctor
10 decks
-
7
Cosmic Spider-Man
9 decks
-
8
Nahiri, the Lithomancer
9 decks
-
9
Ruhan of the Fomori
7 decks
-
10
Anti-Venom, Horrifying Healer
6 decks
Card text
Comeuppance
Instant
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Murders at Karlov Manor Commander (MKC)
·
Rare
·
Illustrated by Igor Krstic
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.