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Comeuppance card art
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Comeuppance

{3} {W} · Instant · Murders at Karlov Manor Commander (MKC)
Times Brought
342
Decks Running
145
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Comeuppance card

Comeuppance

{3} {W}
Instant
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Murders at Karlov Manor Commander (MKC) · Rare · Illustrated by Igor Krstic

Final zone distribution

68 instances
2.9%
Library
2.9%
Battlefield
36.8%
Graveyard
10.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

342 brought · 134 players
Brought to game
342
Ever drawn
59
Reached battlefield
26
Still on board at game end
2
≥ -6.2pp

Players who cast this card win 26% of the time (n=18) , vs 21% when it never left the library (n=209).

When players drew this card but left it in hand, they won 18% (n=23).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.8pp; 95% confidence interval -6.2pp to +17.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=26
0%
T1
0%
T2
0%
T3
4%
T4
4%
T5
65%
T6-9
27%
T10+
Median 8.0 P25 7 · P75 10 · max 17
On curve 4% (1 / 26 cast on T4) Cast same turn as drawn 24%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.