Command Beacon
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Command Beacon
Final zone distribution
825 instancesCommanders that played this card
in tracked games-
1
Teval, the Balanced Scale
78 decks
- 2 Zhulodok, Void Gorger 46 decks
-
3
Krenko, Mob Boss
39 decks
-
4
Lumra, Bellow of the Woods
35 decks
-
5
Gishath, Sun's Avatar
34 decks
-
6
Kaalia of the Vast
29 decks
-
7
Olivia, Opulent Outlaw
25 decks
-
8
Fire Lord Azula
22 decks
- 9 Molecule Man 20 decks
-
10
Sauron, the Dark Lord
20 decks
The "good card" funnel
3388 brought · 1175 playersOnce cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 26% of the time (n=478) , vs 25% when it never left the library (n=1889).
When players drew this card but left it in hand, they won 25% (n=82).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.8pp; 95% confidence interval -1.7pp to +3.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.