Command Beacon
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
248 instancesCommanders that played this card
in tracked games-
1
Teval, the Balanced Scale
33 decks
-
2
Gishath, Sun's Avatar
14 decks
- 3 Zhulodok, Void Gorger 12 decks
-
4
Krenko, Mob Boss
11 decks
- 5 Molecule Man 10 decks
-
6
Olivia, Opulent Outlaw
10 decks
-
7
Kratos, God of War
9 decks
-
8
Lumra, Bellow of the Woods
8 decks
-
9
Anti-Venom, Horrifying Healer
7 decks
-
10
Kaalia of the Vast
7 decks
The "good card" funnel
1109 brought · 445 playersOnce cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 25% of the time (n=147) , vs 25% when it never left the library (n=664).
When players drew this card but left it in hand, they won 36% (n=30) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.3pp; 95% confidence interval -4.1pp to +4.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=181Full analysis unlocks as more games are tracked. Stats refresh nightly.