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Part of Outlaws of Thunder Junction
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Live Play Data
Command Beacon
Land
·
Tarkir: Dragonstorm Commander (TDC)
5%
Live Inclusion
Times Brought
4370
Decks Running
1908
Median Cast Turn
4.0
Drawn → Played
75%
Format
First-cast turn
n=764
12%
T1
10%
T2
15%
T3
15%
T4
13%
T5
29%
T6-9
5%
T10+
Median
4.0
P25
3
· P75
6
· max
23
Cast same turn as drawn
50%
The "good card" funnel
4370 brought · 1336 playersBrought to game
4370
Ever drawn
1017
Reached battlefield
764
Still on board at game end
580
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.5pp
Players who cast this card win 31% of the time (n=705) , vs 27% when it never left the library (n=2775).
When players drew this card but left it in hand, they won 30% (n=222).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.0pp; 95% confidence interval +0.5pp to +7.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1186 instances4.0%
Library
48.9%
Battlefield
26.3%
Graveyard
5.2%
Exile
Commanders that played this card
in tracked games-
1
Teval, the Balanced Scale
100 decks
-
2
Lumra, Bellow of the Woods
43 decks
-
3
Gishath, Sun's Avatar
40 decks
- 4 Zhulodok, Void Gorger 38 decks
-
5
Krenko, Mob Boss
33 decks
-
6
Deadpool, Trading Card
26 decks
-
7
Anti-Venom, Horrifying Healer
22 decks
-
8
Kaalia of the Vast
21 decks
- 9 Molecule Man 20 decks
-
10
Fire Lord Azula
17 decks
Card text
Command Beacon
Land
Tarkir: Dragonstorm Commander (TDC)
·
Rare
·
Illustrated by Jonas De Ro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.