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Command Beacon card art
Live Play Data

Command Beacon

Land · Tarkir: Dragonstorm Commander (TDC)
5%
Live Inclusion
Times Brought
521
Decks Running
308
Median Cast Turn
5.0
Drawn → Played
79%
Format

79% of drawn Command Beacons are activated before the game ends, the highest rate you'd expect from a land whose whole job is to rescue a commander from tax purgatory.

Command Beacon sits in 5% of tracked Commander decks on Playgroup Live, a deliberate niche pick rather than a format staple. Its job is narrow and specific: when commander tax threatens to price your general out of the game, sacrifice this land to drop it straight into hand, bypassing the command zone entirely.

The draw-to-play figure tells the story. 79% of drawn copies are activated, one of the higher rates in the dataset for a utility land. That reflects the card's nature. Players who include it plan to use it, and when they draw it they usually do. Median first activation lands on turn 5.0, which aligns with the window when commander tax typically becomes painful.

The commander distribution is notably colorless-friendly. Kozilek, the Great Distortion, Molecule Man, and Bessie, the Doctor's Roadster all appear in the top lists, a signal that decks with colorless or inflexible mana identities lean on Beacon as a safety valve. Across 241 distinct players tracked, no single contributor dominates the sample, lending the early numbers reasonable breadth.

At a glance
  • 5% of tracked Commander decks include Command Beacon
  • 79% of drawn copies are activated before the game ends
  • T5.0 median first-activation turn
  • 76% battlefield stickiness once the ability resolves
  • 241 distinct players tracked, giving the data reasonable spread
  • 25% draw rate, typical for a singleton in a 100-card deck

First-cast turn

n=102
13%
T1
6%
T2
13%
T3
15%
T4
15%
T5
32%
T6-9
7%
T10+
Median 5.0 P25 3 · P75 7 · max 23
Cast same turn as drawn 52%

The "good card" funnel

521 brought · 241 players
Brought to game
521
Ever drawn
129
Reached battlefield
102
Still on board at game end
78
79%

Of 521 Command Beacons brought to games, 129 were drawn, 102 of those were activated, and 76% of resolved activations left the caster on the battlefield at game end.

≥ -5.7pp

Players who cast this card win 27% of the time (n=101) , vs 24% when it never left the library (n=359).

When players drew this card but left it in hand, they won 37% (n=27) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +3.1pp; 95% confidence interval -5.7pp to +11.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

150 instances
1.3%
Library
52.0%
Battlefield
28.7%
Graveyard
5.3%
Exile

The overwhelming majority of Command Beacon instances end in the graveyard or on the battlefield rather than the library, reflecting a card that gets sacrificed when drawn rather than sitting in the deck unused.

Commanders that played this card

in tracked games

The commander list spans every color identity from colorless to five-color, confirming Command Beacon earns its slot across the full meta rather than clustering in a single archetype.

Frequently Asked

How often is Command Beacon drawn in a Commander game?
Across 467 tracked multiplayer games where Command Beacon was in the deck, it was drawn 25% of the time. That is consistent with a singleton in a 100-card deck. Of 129 drawn copies, 79% were activated before the game concluded. Players who draw it tend to use it, which reflects its purpose as a situational but high-priority tool.
What turn does Command Beacon usually get activated?
Median first-activation turn is 5.0, with the 25th percentile at turn 3 and the 75th at turn 7. The distribution is fairly spread, which makes sense. Early activations happen when a commander dies and comes back repeatedly in fast games. Later activations represent the longer games where tax has compounded to the point the land earns its slot.
Does casting Command Beacon's ability improve your win rate?
Participations where Command Beacon was activated show a 27% win rate versus 24% for participations where it never left the library. The delta is a directional positive signal, but the confidence interval is wide given current sample sizes. Read it as early encouragement rather than a proven edge.
Why is Command Beacon played across so many different commander identities?
Command Beacon produces colorless mana and has no color identity, so it fits in any deck. Its activated ability is also color-independent. That universality makes it especially attractive to colorless commanders like Kozilek, the Great Distortion, where untapped utility lands are scarce, but it appears across mono-color, two-color, and multicolor builds in the tracked data.
Is Command Beacon legal in the formats I play?
Command Beacon is legal in Commander, Duel Commander, Legacy, Vintage, Historic, Timeless, Brawl, Gladiator, and Oathbreaker. It is not legal in Modern, Pioneer, Standard, Pauper, or Pauper Commander. It is the format staple it was designed to be: exclusively relevant in games with a command zone.
How concentrated is the Command Beacon data among specific players?
The tracked data spans 241 distinct players, and the single heaviest contributor accounts for only 5% of all instances. That is well below the threshold where one player's habits could skew the numbers. The dataset is reasonably spread across the broader Playgroup Live community, which strengthens the directional signals we see.