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Part of Teenage Mutant Ninja Turtles
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Artifact — Equipment
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Commander Legends (CMR)
Live Play Data
Commander's Plate
3%
Live Inclusion
Times Brought
2664
Decks Running
1219
Median Cast Turn
4
Drawn → Played
84%
Format
First-cast turn
n=553
23%
T1
9%
T2
8%
T3
11%
T4
13%
T5
30%
T6-9
6%
T10+
Median
4
P25
2
· P75
6
· max
100
On curve
23%
(126 / 553 cast on T1)
Cast same turn as drawn
66%
The "good card" funnel
2664 brought · 926 playersBrought to game
2664
Ever drawn
655
Reached battlefield
553
Still on board at game end
421
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.9pp
Players who cast this card win 35% of the time (n=500) , vs 26% when it never left the library (n=1695).
When players drew this card but left it in hand, they won 28% (n=92).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.2pp; 95% confidence interval +4.9pp to +13.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
706 instances3.4%
Library
59.6%
Battlefield
19.1%
Graveyard
5.2%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 48 decks
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2
Kratos, God of War
46 decks
-
3
Tony Stark // The Invincible Iron Man
40 decks
-
4
Sheoldred, the Apocalypse
30 decks
-
5
Anti-Venom, Horrifying Healer
29 decks
-
6
Ekthi, Contaminator Priest
26 decks
-
7
Zndrsplt, Eye of Wisdom
26 decks
-
8
Cloud, Midgar Mercenary
25 decks
-
9
Giada, Font of Hope
24 decks
- 10 Ultron, Artificial Malevolence 23 decks
Card text
Commander's Plate
Artifact — Equipment
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander
Equip 
Commander Legends (CMR)
·
Mythic
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Illustrated by Volkan Baǵa
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.