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Part of Teenage Mutant Ninja Turtles
·
Artifact — Equipment
·
Commander Legends (CMR)
Card Preview
Commander's Plate
2%
Decklist Inclusion
Times Brought
279
Decks Running
163
In Decks
1475
Decklist Inclusion
2%
Format
Final zone distribution
83 instances3.6%
Library
59.0%
Battlefield
20.5%
Graveyard
2.4%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
8 decks
-
2
Zndrsplt, Eye of Wisdom
6 decks
-
3
Anti-Venom, Horrifying Healer
5 decks
-
4
Giada, Font of Hope
5 decks
-
5
Kratos, God of War
4 decks
-
6
Lightning, Army of One
4 decks
- 7 Ultron, Artificial Malevolence 4 decks
-
8
Wolverine, Best There Is
4 decks
- 9 Zhulodok, Void Gorger 4 decks
-
10
Chiss-Goria, Forge Tyrant
3 decks
The "good card" funnel
279 brought · 133 playersBrought to game
279
Ever drawn
78
Reached battlefield
62
Still on board at game end
49
Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.1pp
Players who cast this card win 36% of the time (n=61) , vs 27% when it never left the library (n=190).
When players drew this card but left it in hand, they won 28% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.0pp; 95% confidence interval -3.1pp to +21.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=62
24%
T1
11%
T2
5%
T3
10%
T4
6%
T5
37%
T6-9
6%
T10+
Median
4.5
P25
2
· P75
7
· max
13
On curve
24%
(15 / 62 cast on T1)
Cast same turn as drawn
69%
62 of 100 times cast
62%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.