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Part of Teenage Mutant Ninja Turtles
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Artifact — Equipment
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Commander Legends (CMR)
Live Play Data
Commander's Plate
3%
Live Inclusion
Times Brought
1146
Decks Running
595
Median Cast Turn
4.0
Drawn → Played
85%
Format
First-cast turn
n=250
22%
T1
10%
T2
8%
T3
10%
T4
12%
T5
30%
T6-9
6%
T10+
Median
4.0
P25
2
· P75
7
· max
100
On curve
22%
(56 / 250 cast on T1)
Cast same turn as drawn
67%
The "good card" funnel
1146 brought · 468 playersBrought to game
1146
Ever drawn
295
Reached battlefield
250
Still on board at game end
186
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.5pp
Players who cast this card win 37% of the time (n=227) , vs 26% when it never left the library (n=714).
When players drew this card but left it in hand, they won 32% (n=42).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.8pp; 95% confidence interval +4.5pp to +17.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
316 instances4.1%
Library
58.9%
Battlefield
19.6%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
23 decks
- 2 Zhulodok, Void Gorger 22 decks
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3
Kratos, God of War
16 decks
-
4
Sheoldred, the Apocalypse
14 decks
- 5 Ultron, Artificial Malevolence 13 decks
-
6
Anti-Venom, Horrifying Healer
12 decks
-
7
Cloud, Midgar Mercenary
12 decks
-
8
Giada, Font of Hope
12 decks
- 9 Molecule Man 12 decks
-
10
Zndrsplt, Eye of Wisdom
12 decks
Card text
Commander's Plate
Artifact — Equipment
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander
Equip 
Commander Legends (CMR)
·
Mythic
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Illustrated by Volkan Baǵa
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.