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Part of Outlaws of Thunder Junction
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Conduit Pylons
Land — Desert
·
Outlaws of Thunder Junction (OTJ)
Times Brought
211
Decks Running
125
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Conduit Pylons
Land — Desert
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
,
: Add one mana of any color.
Outlaws of Thunder Junction (OTJ)
·
Common
·
Illustrated by Raymond Bonilla
Final zone distribution
60 instances1.7%
Library
65.0%
Battlefield
16.7%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
Yuma, Proud Protector
9 decks
-
2
Mirko, Obsessive Theorist
8 decks
-
3
Bartolomé del Presidio
6 decks
-
4
Hazezon, Shaper of Sand
6 decks
- 5 The Walls of Ba Sing Se 6 decks
- 6 Molecule Man 4 decks
- 7 Iron Spider, Stark Upgrade 3 decks
- 8 The Capitoline Triad 3 decks
-
9
Ardyn, the Usurper
2 decks
- 10 Karn, Legacy Reforged 2 decks
The "good card" funnel
211 brought · 118 playersBrought to game
211
Ever drawn
50
Reached battlefield
40
Still on board at game end
39
Once cast, 98% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.4pp
Players who cast this card win 23% of the time (n=32) , vs 24% when it never left the library (n=107).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.6pp; 95% confidence interval -11.4pp to +8.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=40
38%
T1
5%
T2
20%
T3
10%
T4
13%
T5
15%
T6-9
0%
T10+
Median
3.0
P25
1
· P75
5
· max
8
Cast same turn as drawn
57%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.