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Conduit Pylons card art
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Conduit Pylons

Land — Desert · Outlaws of Thunder Junction (OTJ)
Times Brought
211
Decks Running
125
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Conduit Pylons card

Conduit Pylons

Land — Desert
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}. {1}, {T}: Add one mana of any color.
Outlaws of Thunder Junction (OTJ) · Common · Illustrated by Raymond Bonilla

Final zone distribution

60 instances
1.7%
Library
65.0%
Battlefield
16.7%
Graveyard
6.7%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

211 brought · 118 players
Brought to game
211
Ever drawn
50
Reached battlefield
40
Still on board at game end
39

Once cast, 98% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.4pp

Players who cast this card win 23% of the time (n=32) , vs 24% when it never left the library (n=107).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.6pp; 95% confidence interval -11.4pp to +8.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=40
38%
T1
5%
T2
20%
T3
10%
T4
13%
T5
15%
T6-9
0%
T10+
Median 3.0 P25 1 · P75 5 · max 8
Cast same turn as drawn 57%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.