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Part of Bloomburrow
·
Instant
·
Bloomburrow (BLB)
Live Play Data
Consumed by Greed
1%
Live Inclusion
Times Brought
501
Decks Running
225
Median Cast Turn
7
Drawn → Played
75%
Format
First-cast turn
n=79
1%
T1
0%
T2
0%
T3
11%
T4
15%
T5
52%
T6-9
20%
T10+
Median
7
P25
5
· P75
9
· max
13
On curve
1%
(0 / 79 cast on T3)
Cast same turn as drawn
25%
The "good card" funnel
501 brought · 218 playersBrought to game
501
Ever drawn
105
Reached battlefield
79
Still on board at game end
2
≥ -5.9pp
Players who cast this card win 18% of the time (n=72) , vs 15% when it never left the library (n=325).
When players drew this card but left it in hand, they won 12% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.3pp; 95% confidence interval -5.9pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
121 instances0.8%
Library
1.7%
Battlefield
67.8%
Graveyard
13.2%
Exile
Commanders that played this card
in tracked games-
1
Ghoulcaller Gisa
133 decks
-
2
Vren, the Relentless
13 decks
-
3
Ayara, First of Locthwain
6 decks
-
4
Fumulus, the Infestation
5 decks
-
5
Hazel of the Rootbloom
5 decks
-
6
Ygra, Eater of All
4 decks
-
7
Chatterfang, Squirrel General
3 decks
-
8
Kraven the Hunter
3 decks
-
9
Sheoldred, the Apocalypse
3 decks
-
10
Vincent Valentine // Galian Beast
3 decks
Card text
Consumed by Greed
Instant
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Target opponent sacrifices a creature with the greatest power among creatures they control. If the gift was promised, return target creature card from your graveyard to your hand.
Bloomburrow (BLB)
·
Uncommon
·
Illustrated by Mathias Kollros
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.