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Part of Bloomburrow
·
Instant
·
Bloomburrow (BLB)
Card Preview
Consumed by Greed
Times Brought
330
Decks Running
185
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Consumed by Greed
Instant
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Target opponent sacrifices a creature with the greatest power among creatures they control. If the gift was promised, return target creature card from your graveyard to your hand.
Bloomburrow (BLB)
·
Uncommon
·
Illustrated by Mathias Kollros
Final zone distribution
56 instances1.8%
Library
5.4%
Battlefield
62.5%
Graveyard
8.9%
Exile
Commanders that played this card
in tracked games-
1
Ghoulcaller Gisa
137 decks
-
2
Ygra, Eater of All
6 decks
-
3
Vren, the Relentless
4 decks
-
4
Chatterfang, Squirrel General
2 decks
-
5
Fumulus, the Infestation
2 decks
-
6
Kraven the Hunter
2 decks
-
7
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
2 decks
-
8
Tergrid, God of Fright // Tergrid's Lantern
2 decks
-
9
Ardbert, Warrior of Darkness
1 decks
-
10
Atraxa, Grand Unifier
1 decks
The "good card" funnel
330 brought · 178 playersBrought to game
330
Ever drawn
48
Reached battlefield
34
Still on board at game end
3
≥ -6.0pp
Players who cast this card win 25% of the time (n=26) , vs 21% when it never left the library (n=185).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.5pp; 95% confidence interval -6.0pp to +14.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=34
0%
T1
6%
T2
6%
T3
6%
T4
24%
T5
59%
T6-9
0%
T10+
Median
6.0
P25
5
· P75
7
· max
9
On curve
12%
(2 / 34 cast on T3)
Cast same turn as drawn
32%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.