Card Preview
Contagion Engine
1%
Decklist Inclusion
Times Brought
282
Decks Running
143
In Decks
1001
Decklist Inclusion
1%
Format
Card text
Contagion Engine
Artifact
When this artifact enters, put a -1/-1 counter on each creature target player controls.
,
: Proliferate twice. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
Scars of Mirrodin (SOM)
·
Rare
·
Illustrated by Daarken
Final zone distribution
69 instances4.3%
Library
29.0%
Battlefield
23.2%
Graveyard
5.8%
Exile
Commanders that played this card
in tracked games-
1
Atraxa, Praetors' Voice
30 decks
-
2
Auntie Ool, Cursewretch
8 decks
-
3
Ixhel, Scion of Atraxa
5 decks
-
4
Toxrill, the Corrosive
5 decks
-
5
Hapatra, Vizier of Poisons
4 decks
-
6
Kilo, Apogee Mind
4 decks
-
7
Massacre Girl, Known Killer
4 decks
-
8
The Wise Mothman
4 decks
- 9 Ultron, Artificial Malevolence 4 decks
-
10
Fynn, the Fangbearer
3 decks
The "good card" funnel
282 brought · 134 playersBrought to game
282
Ever drawn
59
Reached battlefield
32
Still on board at game end
20
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.1pp
Players who cast this card win 30% of the time (n=32) , vs 15% when it never left the library (n=196).
When players drew this card but left it in hand, they won 15% (n=26) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +14.2pp; 95% confidence interval -1.1pp to +29.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
3%
T1
0%
T2
0%
T3
9%
T4
16%
T5
41%
T6-9
31%
T10+
Median
7.0
P25
5
· P75
11
· max
18
On curve
47%
(6 / 32 cast on T6)
Cast same turn as drawn
32%
32 of 100 times cast
32%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.