Live Play Data
Contagion Engine
1%
Live Inclusion
Times Brought
467
Decks Running
247
Median Cast Turn
8
Drawn → Played
52%
Format
First-cast turn
n=51
2%
T1
0%
T2
2%
T3
10%
T4
10%
T5
49%
T6-9
27%
T10+
Median
8
P25
6
· P75
10
· max
18
On curve
41%
(9 / 51 cast on T6)
Cast same turn as drawn
28%
The "good card" funnel
467 brought · 232 playersBrought to game
467
Ever drawn
99
Reached battlefield
51
Still on board at game end
39
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.5pp
Players who cast this card win 27% of the time (n=49) , vs 17% when it never left the library (n=326).
When players drew this card but left it in hand, they won 21% (n=47).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.6pp; 95% confidence interval -2.5pp to +21.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
114 instances3.5%
Library
34.2%
Battlefield
19.3%
Graveyard
3.5%
Exile
Commanders that played this card
in tracked games-
1
Atraxa, Praetors' Voice
52 decks
-
2
Auntie Ool, Cursewretch
12 decks
-
3
Hapatra, Vizier of Poisons
10 decks
-
4
Ixhel, Scion of Atraxa
7 decks
-
5
Kros, Defense Contractor
7 decks
-
6
Massacre Girl, Known Killer
7 decks
-
7
Toxrill, the Corrosive
7 decks
-
8
Kilo, Apogee Mind
6 decks
-
9
The Wise Mothman
6 decks
- 10 Ultron, Artificial Malevolence 6 decks
Card text
Contagion Engine
Artifact
When this artifact enters, put a -1/-1 counter on each creature target player controls.
,
: Proliferate twice. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
Scars of Mirrodin (SOM)
·
Rare
·
Illustrated by Daarken
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.