Live Play Data
Contagion Engine
1%
Live Inclusion
Times Brought
755
Decks Running
349
Median Cast Turn
8.0
Drawn → Played
50%
Format
First-cast turn
n=78
1%
T1
0%
T2
1%
T3
6%
T4
8%
T5
56%
T6-9
27%
T10+
Median
8.0
P25
6
· P75
10
· max
18
On curve
36%
(15 / 78 cast on T6)
Cast same turn as drawn
30%
The "good card" funnel
755 brought · 326 playersBrought to game
755
Ever drawn
157
Reached battlefield
78
Still on board at game end
58
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.2pp
Players who cast this card win 27% of the time (n=73) , vs 17% when it never left the library (n=522).
When players drew this card but left it in hand, they won 20% (n=77).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.8pp; 95% confidence interval +0.2pp to +19.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
179 instances2.8%
Library
32.4%
Battlefield
20.7%
Graveyard
3.4%
Exile
Commanders that played this card
in tracked games-
1
Atraxa, Praetors' Voice
76 decks
-
2
Auntie Ool, Cursewretch
18 decks
-
3
Hapatra, Vizier of Poisons
15 decks
-
4
Toxrill, the Corrosive
11 decks
-
5
Ixhel, Scion of Atraxa
9 decks
-
6
Massacre Girl, Known Killer
9 decks
-
7
Kros, Defense Contractor
8 decks
-
8
Kilo, Apogee Mind
7 decks
-
9
The Wise Mothman
7 decks
-
10
Esika, God of the Tree // The Prismatic Bridge
6 decks
Card text
Contagion Engine
Artifact
When this artifact enters, put a -1/-1 counter on each creature target player controls.
,
: Proliferate twice. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
Scars of Mirrodin (SOM)
·
Rare
·
Illustrated by Daarken
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.