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#6 colorless board wipe
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Artifact
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Scars of Mirrodin (SOM)
Live Play Data
Contagion Engine
1%
Live Inclusion
Times Brought
1023
Decks Running
446
Median Cast Turn
7.5
Drawn → Played
50%
Format
First-cast turn
n=106
1%
T1
0%
T2
1%
T3
1%
T4
10%
T5
61%
T6-9
25%
T10+
Median
7.5
P25
6
· P75
10
· max
19
On curve
33%
(21 / 106 cast on T6)
Cast same turn as drawn
27%
The "good card" funnel
1023 brought · 405 playersBrought to game
1023
Ever drawn
214
Reached battlefield
106
Still on board at game end
77
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.0pp
Players who cast this card win 31% of the time (n=100) , vs 17% when it never left the library (n=704).
When players drew this card but left it in hand, they won 19% (n=103).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.6pp; 95% confidence interval +5.0pp to +22.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
240 instances4.2%
Library
32.1%
Battlefield
20.4%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games-
1
Atraxa, Praetors' Voice
93 decks
-
2
Auntie Ool, Cursewretch
24 decks
-
3
Hapatra, Vizier of Poisons
19 decks
-
4
Toxrill, the Corrosive
14 decks
-
5
Ixhel, Scion of Atraxa
10 decks
-
6
Massacre Girl, Known Killer
10 decks
-
7
The Wise Mothman
10 decks
-
8
Kros, Defense Contractor
8 decks
-
9
Fynn, the Fangbearer
7 decks
-
10
High Perfect Morcant
7 decks
Card text
Contagion Engine
Artifact
When this artifact enters, put a -1/-1 counter on each creature target player controls.
,
: Proliferate twice. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
Scars of Mirrodin (SOM)
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Rare
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Illustrated by Daarken
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.