Contagion Engine card art
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Contagion Engine

{6} · Artifact · Scars of Mirrodin (SOM)
Times Brought
191
Decks Running
103
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Contagion Engine card

Contagion Engine

{6}
Artifact
When this artifact enters, put a -1/-1 counter on each creature target player controls. {4}, {T}: Proliferate twice. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
Scars of Mirrodin (SOM) · Rare · Illustrated by Daarken

Final zone distribution

34 instances
50.0%
Battlefield
14.7%
Graveyard
2.9%
Exile
32.4%
Hand

The "good card" funnel

191 brought · 96 players
Brought to game
191
Ever drawn
31
Reached battlefield
19
Still on board at game end
17
≥ -11.9pp

Players who cast this card win 27% of the time (n=16) , vs 26% when it never left the library (n=136).

Observed gap +1.0pp; 95% confidence interval -11.9pp to +13.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

19 of 100 times cast 19%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.