Contagion Engine
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Contagion Engine
Final zone distribution
95 instancesCommanders that played this card
in tracked games-
1
Atraxa, Praetors' Voice
53 decks
-
2
Auntie Ool, Cursewretch
16 decks
-
3
Toxrill, the Corrosive
9 decks
-
4
High Perfect Morcant
7 decks
-
5
Fynn, the Fangbearer
6 decks
-
6
Hapatra, Vizier of Poisons
6 decks
-
7
Kilo, Apogee Mind
6 decks
-
8
The Reaper, King No More
6 decks
- 9 Ultron, Artificial Malevolence 6 decks
-
10
Vishgraz, the Doomhive
5 decks
The "good card" funnel
455 brought · 227 playersOnce cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 28% of the time (n=33) , vs 24% when it never left the library (n=298).
When players drew this card but left it in hand, they won 25% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.6pp; 95% confidence interval -5.3pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.