Card Preview
Contagion Engine
Times Brought
191
Decks Running
103
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Contagion Engine
Artifact
When this artifact enters, put a -1/-1 counter on each creature target player controls.
,
: Proliferate twice. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
Scars of Mirrodin (SOM)
·
Rare
·
Illustrated by Daarken
Final zone distribution
34 instances50.0%
Battlefield
14.7%
Graveyard
2.9%
Exile
32.4%
Hand
Commanders that played this card
in tracked games-
1
Atraxa, Praetors' Voice
23 decks
-
2
Auntie Ool, Cursewretch
8 decks
-
3
The Reaper, King No More
4 decks
-
4
Massacre Girl, Known Killer
3 decks
-
5
Toxrill, the Corrosive
3 decks
- 6 Ultron, Artificial Malevolence 3 decks
-
7
Agent Frank Horrigan
2 decks
-
8
High Perfect Morcant
2 decks
-
9
Ixhel, Scion of Atraxa
2 decks
-
10
Karumonix, the Rat King
2 decks
The "good card" funnel
191 brought · 96 playersBrought to game
191
Ever drawn
31
Reached battlefield
19
Still on board at game end
17
≥ -11.9pp
Players who cast this card win 27% of the time (n=16) , vs 26% when it never left the library (n=136).
Observed gap +1.0pp; 95% confidence interval -11.9pp to +13.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
19 of 100 times cast
19%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.