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Part of Teenage Mutant Ninja Turtles
·
Enchantment — Class
·
Teenage Mutant Ninja Turtles (TMT)
Card Preview
Cool but Rude
0%
Decklist Inclusion
Times Brought
172
Decks Running
66
In Decks
360
Decklist Inclusion
0%
Format
Final zone distribution
52 instances5.8%
Library
40.4%
Battlefield
19.2%
Graveyard
3.8%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
12 decks
-
2
Norman Osborn // Green Goblin
6 decks
-
3
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
5 decks
-
4
Lorehold, the Historian
5 decks
-
5
Captain Howler, Sea Scourge
4 decks
-
6
Quintorius, History Chaser
4 decks
-
7
Kefka, Court Mage // Kefka, Ruler of Ruin
3 decks
-
8
Altaïr Ibn-La'Ahad
2 decks
-
9
Asmoranomardicadaistinaculdacar
2 decks
-
10
Zoyowa Lava-Tongue
2 decks
The "good card" funnel
172 brought · 62 playersBrought to game
172
Ever drawn
51
Reached battlefield
32
Still on board at game end
21
Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.4pp
Players who cast this card win 36% of the time (n=31) , vs 27% when it never left the library (n=110).
When players drew this card but left it in hand, they won 32% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.9pp; 95% confidence interval -8.4pp to +26.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
6%
T1
16%
T2
13%
T3
16%
T4
13%
T5
31%
T6-9
6%
T10+
Median
4.5
P25
3
· P75
6
· max
13
On curve
22%
(5 / 32 cast on T2)
Cast same turn as drawn
42%
32 of 100 times cast
32%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.