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Part of Teenage Mutant Ninja Turtles
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Enchantment — Class
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Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Cool but Rude
1%
Live Inclusion
Times Brought
804
Decks Running
330
Median Cast Turn
5
Drawn → Played
63%
Format
First-cast turn
n=141
5%
T1
17%
T2
13%
T3
13%
T4
9%
T5
35%
T6-9
7%
T10+
Median
5
P25
3
· P75
7
· max
13
On curve
22%
(24 / 141 cast on T2)
Cast same turn as drawn
39%
The "good card" funnel
804 brought · 301 playersBrought to game
804
Ever drawn
223
Reached battlefield
141
Still on board at game end
100
Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.1pp
Players who cast this card win 32% of the time (n=135) , vs 23% when it never left the library (n=479).
When players drew this card but left it in hand, they won 38% (n=73).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.3pp; 95% confidence interval +0.1pp to +16.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
239 instances2.5%
Library
41.8%
Battlefield
27.2%
Graveyard
5.4%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
71 decks
-
2
Sauron, the Dark Lord
31 decks
-
3
Norman Osborn // Green Goblin
23 decks
-
4
Kefka, Court Mage // Kefka, Ruler of Ruin
17 decks
-
5
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
15 decks
-
6
Lorehold, the Historian
12 decks
-
7
Captain Howler, Sea Scourge
11 decks
-
8
Quintorius, History Chaser
11 decks
-
9
Kratos, God of War
9 decks
-
10
Norin the Wary
7 decks
Card text
Cool but Rude
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, you may discard a card. If you do, draw a card.

: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.

: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Teenage Mutant Ninja Turtles (TMT)
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Rare
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Illustrated by Lordigan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.