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Part of Teenage Mutant Ninja Turtles
·
Enchantment — Class
·
Teenage Mutant Ninja Turtles (TMT)
Card Preview
Cool but Rude
0%
Decklist Inclusion
Times Brought
103
Decks Running
38
In Decks
243
Decklist Inclusion
0%
Format
Final zone distribution
32 instances3.1%
Library
43.8%
Battlefield
28.1%
Graveyard
25.0%
Hand
Commanders that played this card
in tracked games-
1
Lorehold, the Historian
5 decks
-
2
Captain Howler, Sea Scourge
4 decks
-
3
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
4 decks
-
4
Doctor Doom, King of Latveria
4 decks
-
5
Quintorius, History Chaser
3 decks
-
6
Kefka, Court Mage // Kefka, Ruler of Ruin
2 decks
-
7
Norman Osborn // Green Goblin
2 decks
-
8
Altaïr Ibn-La'Ahad
1 decks
-
9
Anje Falkenrath
1 decks
-
10
Asmoranomardicadaistinaculdacar
1 decks
The "good card" funnel
103 brought · 37 playersBrought to game
103
Ever drawn
31
Reached battlefield
21
Still on board at game end
14
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.5pp
Players who cast this card win 36% of the time (n=21) , vs 28% when it never left the library (n=69).
Observed gap +8.0pp; 95% confidence interval -12.5pp to +28.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
10%
T1
19%
T2
10%
T3
19%
T4
14%
T5
24%
T6-9
5%
T10+
Median
4
P25
2
· P75
6
· max
10
On curve
29%
(4 / 21 cast on T2)
Cast same turn as drawn
50%
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.