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Part of Fallout
·
Creature — Fungus
·
Commander Anthology Volume II (CM2)
Card Preview
Corpsejack Menace
1%
Decklist Inclusion
Times Brought
370
Decks Running
183
In Decks
1497
Decklist Inclusion
1%
Format
Final zone distribution
87 instances1.1%
Library
27.6%
Battlefield
34.5%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
46 decks
-
2
Leonardo, the Balance
36 decks
-
3
Heroes in a Half Shell
18 decks
-
4
Zaxara, the Exemplary
15 decks
-
5
Jenova, Ancient Calamity
9 decks
-
6
Atraxa, Praetors' Voice
8 decks
-
7
Ghave, Guru of Spores
6 decks
-
8
Skullbriar, the Walking Grave
6 decks
-
9
The Most Dangerous Gamer
4 decks
-
10
Betor, Ancestor's Voice
3 decks
The "good card" funnel
370 brought · 178 playersBrought to game
370
Ever drawn
75
Reached battlefield
45
Still on board at game end
24
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.7pp
Players who cast this card win 29% of the time (n=43) , vs 18% when it never left the library (n=240).
When players drew this card but left it in hand, they won 6% (n=27) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.7pp; 95% confidence interval -2.7pp to +24.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=45
0%
T1
0%
T2
11%
T3
13%
T4
11%
T5
49%
T6-9
16%
T10+
Median
6
P25
5
· P75
8
· max
15
On curve
24%
(6 / 45 cast on T4)
Cast same turn as drawn
29%
45 of 100 times cast
45%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.