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Part of Fallout
·
Creature — Fungus
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Commander Anthology Volume II (CM2)
Live Play Data
Corpsejack Menace
5%
Live Inclusion
Times Brought
854
Decks Running
390
Median Cast Turn
6.0
Drawn → Played
65%
Format
First-cast turn
n=110
0%
T1
0%
T2
10%
T3
15%
T4
17%
T5
44%
T6-9
14%
T10+
Median
6.0
P25
4
· P75
8
· max
15
On curve
25%
(17 / 110 cast on T4)
Cast same turn as drawn
27%
The "good card" funnel
854 brought · 366 playersBrought to game
854
Ever drawn
170
Reached battlefield
110
Still on board at game end
54
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.8pp
Players who cast this card win 20% of the time (n=105) , vs 19% when it never left the library (n=570).
When players drew this card but left it in hand, they won 12% (n=52).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.2pp; 95% confidence interval -6.8pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
200 instances1.0%
Library
27.0%
Battlefield
35.0%
Graveyard
10.0%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
96 decks
-
2
Leonardo, the Balance
76 decks
-
3
Heroes in a Half Shell
36 decks
-
4
Zaxara, the Exemplary
29 decks
-
5
Atraxa, Praetors' Voice
18 decks
-
6
Skullbriar, the Walking Grave
14 decks
-
7
Ghave, Guru of Spores
11 decks
-
8
Jenova, Ancient Calamity
10 decks
-
9
Dina, Essence Brewer
7 decks
-
10
Michelangelo, the Heart
7 decks
Card text
Corpsejack Menace
Creature — Fungus
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
4 / 4
Commander Anthology Volume II (CM2)
·
Rare
·
Illustrated by Chris Rahn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.