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Part of Fallout
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Creature — Fungus
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Commander Anthology Volume II (CM2)
Live Play Data
Corpsejack Menace
6%
Live Inclusion
Times Brought
1556
Decks Running
637
Median Cast Turn
6.0
Drawn → Played
60%
Format
First-cast turn
n=186
1%
T1
0%
T2
2%
T3
19%
T4
18%
T5
47%
T6-9
14%
T10+
Median
6.0
P25
5
· P75
8
· max
15
On curve
22%
(36 / 186 cast on T4)
Cast same turn as drawn
24%
The "good card" funnel
1556 brought · 601 playersBrought to game
1556
Ever drawn
308
Reached battlefield
186
Still on board at game end
95
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.8pp
Players who cast this card win 24% of the time (n=172) , vs 19% when it never left the library (n=1052).
When players drew this card but left it in hand, they won 16% (n=109).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.6pp; 95% confidence interval -1.8pp to +11.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
356 instances1.4%
Library
26.7%
Battlefield
32.3%
Graveyard
7.6%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
172 decks
-
2
Leonardo, the Balance
110 decks
-
3
Heroes in a Half Shell
55 decks
-
4
Zaxara, the Exemplary
43 decks
-
5
Atraxa, Praetors' Voice
32 decks
-
6
Skullbriar, the Walking Grave
31 decks
-
7
Ghave, Guru of Spores
18 decks
-
8
Jenova, Ancient Calamity
13 decks
-
9
Michelangelo, the Heart
12 decks
-
10
Sarulf, Realm Eater
10 decks
Card text
Corpsejack Menace
Creature — Fungus
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
4 / 4
Commander Anthology Volume II (CM2)
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Rare
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Illustrated by Chris Rahn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.