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Part of Fallout
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Creature — Fungus
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Commander Anthology Volume II (CM2)
Live Play Data
Corpsejack Menace
6%
Live Inclusion
Times Brought
1247
Decks Running
527
Median Cast Turn
6.0
Drawn → Played
63%
Format
First-cast turn
n=154
1%
T1
0%
T2
8%
T3
18%
T4
17%
T5
44%
T6-9
13%
T10+
Median
6.0
P25
4
· P75
8
· max
15
On curve
27%
(27 / 154 cast on T4)
Cast same turn as drawn
25%
The "good card" funnel
1247 brought · 498 playersBrought to game
1247
Ever drawn
244
Reached battlefield
154
Still on board at game end
78
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.4pp
Players who cast this card win 23% of the time (n=143) , vs 19% when it never left the library (n=845).
When players drew this card but left it in hand, they won 15% (n=81).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.5pp; 95% confidence interval -2.4pp to +11.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
284 instances0.7%
Library
27.5%
Battlefield
33.8%
Graveyard
8.5%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
136 decks
-
2
Leonardo, the Balance
94 decks
-
3
Heroes in a Half Shell
51 decks
-
4
Zaxara, the Exemplary
36 decks
-
5
Atraxa, Praetors' Voice
27 decks
-
6
Skullbriar, the Walking Grave
23 decks
-
7
Ghave, Guru of Spores
16 decks
-
8
Jenova, Ancient Calamity
11 decks
-
9
Dina, Essence Brewer
8 decks
-
10
Kresh the Bloodbraided
8 decks
Card text
Corpsejack Menace
Creature — Fungus
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
4 / 4
Commander Anthology Volume II (CM2)
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Rare
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Illustrated by Chris Rahn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.