collections_bookmark
Part of Marvel Super Heroes
·
Enchantment
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Cosmic Crucible
1%
Live Inclusion
Times Brought
336
Decks Running
140
Median Cast Turn
7
Drawn → Played
73%
Format
First-cast turn
n=75
0%
T1
4%
T2
3%
T3
9%
T4
13%
T5
59%
T6-9
12%
T10+
Median
7
P25
5
· P75
8
· max
12
On curve
48%
(14 / 75 cast on T6)
Cast same turn as drawn
31%
The "good card" funnel
336 brought · 134 playersBrought to game
336
Ever drawn
103
Reached battlefield
75
Still on board at game end
60
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.8pp
Players who cast this card win 46% of the time (n=66) , vs 26% when it never left the library (n=191).
When players drew this card but left it in hand, they won 19% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.0pp; 95% confidence interval +7.8pp to +32.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
108 instances1.9%
Library
55.6%
Battlefield
14.8%
Graveyard
3.7%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
62 decks
-
2
Invisible Woman
29 decks
-
3
Human Torch
9 decks
-
4
The Fantastic Four
6 decks
-
5
Imoti, Celebrant of Bounty
5 decks
-
6
The Thing
4 decks
-
7
Crystal, Inhuman Princess
3 decks
-
8
Arzakon
2 decks
-
9
Codie, Ravenous Codex
2 decks
-
10
Kruphix, God of Horizons
2 decks
Card text
Cosmic Crucible
Enchantment
At the beginning of your first main phase, add four mana in any combination of colors.
Whenever you cast a noncreature spell, you may copy it. You may choose new targets for the copy. Do this only once each turn. (A copy of a permanent spell becomes a token.)
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Mintautas Šukys
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.