collections_bookmark Part of Marvel Super Heroes
Cosmic Crucible card art
Live Play Data

Cosmic Crucible

{4} {G} {U} · Enchantment · Marvel Super Heroes Commander (MSC)
1%
Live Inclusion
Times Brought
127
Decks Running
52
Median Cast Turn
7.0
Drawn → Played
74%
Format

First-cast turn

n=28
0%
T1
4%
T2
4%
T3
11%
T4
11%
T5
54%
T6-9
18%
T10+
Median 7.0 P25 5 · P75 9 · max 12
On curve 39% (3 / 28 cast on T6) Cast same turn as drawn 29%

The "good card" funnel

127 brought · 51 players
Brought to game
127
Ever drawn
38
Reached battlefield
28
Still on board at game end
25

Once cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +4.4pp

Players who cast this card win 47% of the time (n=24) , vs 22% when it never left the library (n=74).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +24.4pp; 95% confidence interval +4.4pp to +44.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

39 instances
64.1%
Battlefield
10.3%
Graveyard
2.6%
Exile
23.1%
Hand

Commanders that played this card

in tracked games
Card text
Cosmic Crucible card

Cosmic Crucible

{4} {G} {U}
Enchantment
At the beginning of your first main phase, add four mana in any combination of colors. Whenever you cast a noncreature spell, you may copy it. You may choose new targets for the copy. Do this only once each turn. (A copy of a permanent spell becomes a token.)
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Mintautas Šukys

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.