collections_bookmark
Part of Marvel Super Heroes
·
Enchantment
·
Marvel Super Heroes Commander (MSC)
Card Preview
Cosmic Crucible
Times Brought
230
Decks Running
124
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Cosmic Crucible
Enchantment
At the beginning of your first main phase, add four mana in any combination of colors.
Whenever you cast a noncreature spell, you may copy it. You may choose new targets for the copy. Do this only once each turn. (A copy of a permanent spell becomes a token.)
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Mintautas Šukys
Final zone distribution
47 instances40.4%
Battlefield
21.3%
Graveyard
38.3%
Hand
Commanders that played this card
in tracked games-
1
Mister Fantastic
62 decks
-
2
Invisible Woman
30 decks
-
3
The Thing
5 decks
-
4
The Fantastic Four
3 decks
-
5
Crystal, Inhuman Princess
2 decks
-
6
Glarb, Calamity's Augur
2 decks
-
7
Mister Fantastic, Reed Richards
2 decks
-
8
Power Pack
2 decks
-
9
Quandrix, the Proof
2 decks
-
10
Animar, Soul of Elements
1 decks
The "good card" funnel
230 brought · 120 playersBrought to game
230
Ever drawn
44
Reached battlefield
28
Still on board at game end
19
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.2pp
Players who cast this card win 27% of the time (n=22) , vs 20% when it never left the library (n=123).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.4pp; 95% confidence interval -4.2pp to +18.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=28
4%
T1
0%
T2
4%
T3
7%
T4
7%
T5
57%
T6-9
21%
T10+
Median
7.0
P25
6
· P75
9
· max
16
On curve
36%
(4 / 28 cast on T6)
Cast same turn as drawn
22%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.