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Part of Marvel Super Heroes
·
Legendary Creature — Human Scientist Hero
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Marvel Super Heroes Commander (MSC)
Live Play Data
Council of Reeds
1%
Live Inclusion
Times Brought
264
Decks Running
132
Median Cast Turn
3.0
Drawn → Played
66%
Format
First-cast turn
n=92
7%
T1
17%
T2
28%
T3
13%
T4
5%
T5
23%
T6-9
7%
T10+
Median
3.0
P25
3
· P75
6
· max
16
On curve
52%
(26 / 92 cast on T3)
Cast same turn as drawn
38%
The "good card" funnel
264 brought · 127 playersBrought to game
264
Ever drawn
59
Reached battlefield
39
Still on board at game end
18
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.2pp
Players who cast this card win 33% of the time (n=36) , vs 26% when it never left the library (n=170).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.8pp; 95% confidence interval -8.2pp to +21.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
67 instances4.5%
Library
26.9%
Battlefield
32.8%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
51 decks
-
2
Invisible Woman
19 decks
-
3
Loki, Lord of Misrule
4 decks
-
4
The Fantastic Four
4 decks
-
5
Brudiclad, Telchor Engineer
3 decks
-
6
Human Torch
3 decks
-
7
Jodah, the Unifier
3 decks
-
8
The Thing
3 decks
-
9
Whtz, the Bibliophile
3 decks
-
10
Adrix and Nev, Twincasters
2 decks
Card text
Council of Reeds
Legendary Creature — Human Scientist Hero
The "legend rule" doesn't apply to creatures you control.
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a token that's a copy of Council of Reeds.
2 / 2
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Vlad Petruchik
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.