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Part of Marvel Super Heroes
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Legendary Creature — Human Scientist Hero
·
Marvel Super Heroes Commander (MSC)
Card Preview
Council of Reeds
Times Brought
233
Decks Running
131
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Council of Reeds
Legendary Creature — Human Scientist Hero
The "legend rule" doesn't apply to creatures you control.
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a token that's a copy of Council of Reeds.
2 / 2
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Vlad Petruchik
Final zone distribution
54 instances37.0%
Battlefield
37.0%
Graveyard
11.1%
Exile
14.8%
Hand
Commanders that played this card
in tracked games-
1
Mister Fantastic
54 decks
-
2
Invisible Woman
30 decks
-
3
The Thing
5 decks
-
4
Adrix and Nev, Twincasters
3 decks
-
5
Loki, Lord of Misrule
3 decks
-
6
Bonny Pall, Clearcutter
2 decks
-
7
Brenard, Ginger Sculptor
2 decks
-
8
Brudiclad, Telchor Engineer
2 decks
-
9
Crystal, Inhuman Princess
2 decks
-
10
Impossible Man
2 decks
The "good card" funnel
233 brought · 127 playersBrought to game
233
Ever drawn
53
Reached battlefield
42
Still on board at game end
20
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.7pp
Players who cast this card win 25% of the time (n=32) , vs 20% when it never left the library (n=127).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.1pp; 95% confidence interval -4.7pp to +14.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=63
2%
T1
16%
T2
30%
T3
17%
T4
11%
T5
19%
T6-9
5%
T10+
Median
4
P25
3
· P75
5
· max
13
On curve
48%
(19 / 63 cast on T3)
Cast same turn as drawn
36%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.