format_list_numbered
#2 Dimir counterspell
·
Instant
·
Ultimate Masters (UMA)
Live Play Data
Countersquall
1%
Live Inclusion
Times Brought
420
Decks Running
198
Median Cast Turn
8.0
Drawn → Played
49%
Format
First-cast turn
n=46
0%
T1
0%
T2
2%
T3
7%
T4
7%
T5
67%
T6-9
17%
T10+
Median
8.0
P25
6
· P75
9
· max
13
On curve
0%
(0 / 46 cast on T2)
Cast same turn as drawn
20%
The "good card" funnel
420 brought · 190 playersBrought to game
420
Ever drawn
94
Reached battlefield
46
Still on board at game end
4
≥ -10.6pp
Players who cast this card win 18% of the time (n=42) , vs 18% when it never left the library (n=264).
When players drew this card but left it in hand, they won 18% (n=40).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.5pp; 95% confidence interval -10.6pp to +11.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
113 instances4.4%
Library
3.5%
Battlefield
52.2%
Graveyard
4.4%
Exile
Commanders that played this card
in tracked games-
1
Jon Irenicus, Shattered One
16 decks
-
2
Sauron, the Dark Lord
14 decks
-
3
Lord of the Nazgûl
10 decks
-
4
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
6 decks
-
5
Satoru Umezawa
6 decks
-
6
Alela, Cunning Conqueror
5 decks
-
7
Niv-Mizzet Reborn
5 decks
-
8
Toxrill, the Corrosive
5 decks
-
9
Vren, the Relentless
5 decks
-
10
Y'shtola, Night's Blessed
5 decks
Card text
Countersquall
Instant
Counter target noncreature spell. Its controller loses 2 life.
Ultimate Masters (UMA)
·
Uncommon
·
Illustrated by Anthony Francisco
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.