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Part of Tales of Middle-earth
·
Enchantment
·
Commander Legends (CMR)
Live Play Data
Court of Ire
1%
Live Inclusion
Times Brought
713
Decks Running
309
Median Cast Turn
7.0
Drawn → Played
57%
Format
First-cast turn
n=88
2%
T1
1%
T2
1%
T3
8%
T4
8%
T5
68%
T6-9
11%
T10+
Median
7.0
P25
6
· P75
8
· max
14
On curve
20%
(7 / 88 cast on T5)
Cast same turn as drawn
23%
The "good card" funnel
713 brought · 288 playersBrought to game
713
Ever drawn
155
Reached battlefield
88
Still on board at game end
59
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.6pp
Players who cast this card win 37% of the time (n=80) , vs 23% when it never left the library (n=465).
When players drew this card but left it in hand, they won 22% (n=58).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.3pp; 95% confidence interval +3.6pp to +25.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
170 instances1.8%
Library
34.7%
Battlefield
20.0%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Éowyn, Shieldmaiden
67 decks
-
2
Obeka, Splitter of Seconds
67 decks
-
3
Queen Marchesa
36 decks
-
4
Aragorn, King of Gondor
21 decks
-
5
Bello, Bard of the Brambles
12 decks
-
6
Jared Carthalion, True Heir
10 decks
-
7
Smaug the Impenetrable
7 decks
-
8
Gisela, Blade of Goldnight
4 decks
-
9
Kardur, Doomscourge
4 decks
-
10
Baeloth Barrityl, Entertainer
3 decks
Card text
Court of Ire
Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, this enchantment deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
Commander Legends (CMR)
·
Rare
·
Illustrated by Alexander Forssberg
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.