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Part of Tales of Middle-earth
·
Enchantment
·
Commander Legends (CMR)
Live Play Data
Court of Ire
1%
Live Inclusion
Times Brought
379
Decks Running
174
Median Cast Turn
6.0
Drawn → Played
57%
Format
First-cast turn
n=50
4%
T1
0%
T2
0%
T3
10%
T4
10%
T5
64%
T6-9
12%
T10+
Median
6.0
P25
6
· P75
8
· max
14
On curve
24%
(5 / 50 cast on T5)
Cast same turn as drawn
23%
The "good card" funnel
379 brought · 166 playersBrought to game
379
Ever drawn
87
Reached battlefield
50
Still on board at game end
34
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.7pp
Players who cast this card win 34% of the time (n=46) , vs 22% when it never left the library (n=246).
When players drew this card but left it in hand, they won 20% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.4pp; 95% confidence interval -1.7pp to +26.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
95 instances2.1%
Library
35.8%
Battlefield
25.3%
Graveyard
4.2%
Exile
Commanders that played this card
in tracked games-
1
Obeka, Splitter of Seconds
46 decks
-
2
Éowyn, Shieldmaiden
34 decks
-
3
Queen Marchesa
22 decks
-
4
Aragorn, King of Gondor
14 decks
-
5
Bello, Bard of the Brambles
5 decks
-
6
Jared Carthalion, True Heir
4 decks
-
7
Smaug the Impenetrable
4 decks
-
8
Gisela, Blade of Goldnight
3 decks
-
9
Baeloth Barrityl, Entertainer
2 decks
-
10
Kardur, Doomscourge
2 decks
Card text
Court of Ire
Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, this enchantment deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
Commander Legends (CMR)
·
Rare
·
Illustrated by Alexander Forssberg
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.