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Court of Ire card art
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Court of Ire

{3} {R} {R} · Enchantment · Commander Legends (CMR)
Times Brought
486
Decks Running
202
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Court of Ire card

Court of Ire

{3} {R} {R}
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, this enchantment deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
Commander Legends (CMR) · Rare · Illustrated by Alexander Forssberg

Final zone distribution

85 instances
38.8%
Battlefield
12.9%
Graveyard
4.7%
Exile
43.5%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

487 brought · 193 players
Brought to game
487
Ever drawn
76
Reached battlefield
39
Still on board at game end
33

Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.9pp

Players who cast this card win 23% of the time (n=35) , vs 24% when it never left the library (n=293).

When players drew this card but left it in hand, they won 24% (n=25).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.0pp; 95% confidence interval -9.9pp to +7.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=39
0%
T1
0%
T2
0%
T3
3%
T4
26%
T5
59%
T6-9
13%
T10+
Median 6 P25 5 · P75 8 · max 12
On curve 28% (10 / 39 cast on T5) Cast same turn as drawn 26%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.