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Part of Bloomburrow
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Artifact
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Marvel Super Heroes Commander (MSC)
Live Play Data
Coveted Jewel
2%
Live Inclusion
Times Brought
2176
Decks Running
1078
Median Cast Turn
6.5
Drawn → Played
57%
Format
First-cast turn
n=306
0%
T1
0%
T2
3%
T3
9%
T4
15%
T5
55%
T6-9
16%
T10+
Median
6.5
P25
5
· P75
9
· max
19
On curve
50%
(66 / 306 cast on T6)
Cast same turn as drawn
34%
The "good card" funnel
2176 brought · 956 playersBrought to game
2176
Ever drawn
540
Reached battlefield
306
Still on board at game end
242
Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.1pp
Players who cast this card win 33% of the time (n=268) , vs 23% when it never left the library (n=1335).
When players drew this card but left it in hand, they won 18% (n=201).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.7pp; 95% confidence interval +4.1pp to +15.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
592 instances3.7%
Library
40.9%
Battlefield
21.1%
Graveyard
4.1%
Exile
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
160 decks
-
2
Y'shtola, Night's Blessed
151 decks
-
3
Ms. Bumbleflower
119 decks
-
4
Kardur, Doomscourge
34 decks
-
5
Tannuk, Steadfast Second
31 decks
-
6
Satya, Aetherflux Genius
28 decks
-
7
Ovika, Enigma Goliath
23 decks
-
8
Iroh, Tea Master
18 decks
-
9
Orvar, the All-Form
18 decks
-
10
Zedruu the Greathearted
18 decks
Card text
Coveted Jewel
Artifact
When this artifact enters, draw three cards.
: Add three mana of any one color.
Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
Marvel Super Heroes Commander (MSC)
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Rare
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Illustrated by Eric Wilkerson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.