collections_bookmark
Part of Bloomburrow
·
Artifact
·
Marvel Super Heroes Commander (MSC)
Card Preview
Coveted Jewel
2%
Decklist Inclusion
Times Brought
808
Decks Running
420
In Decks
2467
Decklist Inclusion
2%
Format
Card text
Coveted Jewel
Artifact
When this artifact enters, draw three cards.
: Add three mana of any one color.
Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Eric Wilkerson
Final zone distribution
219 instances3.7%
Library
37.9%
Battlefield
21.5%
Graveyard
4.6%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
67 decks
-
2
T'Challa, the Black Panther
57 decks
-
3
Ms. Bumbleflower
53 decks
-
4
Kardur, Doomscourge
18 decks
-
5
Tannuk, Steadfast Second
14 decks
-
6
Ovika, Enigma Goliath
12 decks
-
7
Iroh, Tea Master
8 decks
-
8
Satya, Aetherflux Genius
7 decks
-
9
Breena, the Demagogue
6 decks
-
10
Blim, Comedic Genius
5 decks
The "good card" funnel
808 brought · 388 playersBrought to game
808
Ever drawn
200
Reached battlefield
107
Still on board at game end
83
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.7pp
Players who cast this card win 28% of the time (n=95) , vs 22% when it never left the library (n=501).
When players drew this card but left it in hand, they won 19% (n=82) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.1pp; 95% confidence interval -3.7pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=107
1%
T1
0%
T2
3%
T3
9%
T4
16%
T5
53%
T6-9
18%
T10+
Median
7
P25
5
· P75
9
· max
16
On curve
50%
(22 / 107 cast on T6)
Cast same turn as drawn
37%
774 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.