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Coveted Jewel card art
Live Play Data

Coveted Jewel

{6} · Artifact · Marvel Super Heroes Commander (MSC)
2%
Live Inclusion
Times Brought
1715
Decks Running
880
Median Cast Turn
6.5
Drawn → Played
57%
Format

First-cast turn

n=242
0%
T1
0%
T2
3%
T3
10%
T4
15%
T5
53%
T6-9
18%
T10+
Median 6.5 P25 5 · P75 9 · max 19
On curve 50% (50 / 242 cast on T6) Cast same turn as drawn 35%

The "good card" funnel

1715 brought · 786 players
Brought to game
1715
Ever drawn
428
Reached battlefield
242
Still on board at game end
187

Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +5.0pp

Players who cast this card win 34% of the time (n=212) , vs 23% when it never left the library (n=1045).

When players drew this card but left it in hand, they won 19% (n=162).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.4pp; 95% confidence interval +5.0pp to +17.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

473 instances
3.6%
Library
39.5%
Battlefield
22.4%
Graveyard
4.2%
Exile

Commanders that played this card

in tracked games
Card text
Coveted Jewel card

Coveted Jewel

{6}
Artifact
When this artifact enters, draw three cards. {T}: Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Eric Wilkerson

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.